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Crying Suns

已在库内

3.9/5

( 82 Reviews )

3.9

82 Reviews

中文(简体), English & 5 更多
24.9924.99
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Crying Suns
介绍
Demo version of Crying Suns is available here 终极命令更新 “终极命令”更新是《哀恸之日》的最后一款免费扩展内容。其中包括2个新角色势力:帝国法院(由一群无情的帝国法官与刽子手组成的社会团体,等级制度森严)以及方阵旅团(由一群本领高强的雇佣兵战士组成的团体)。另外还有很多等待你去探索的新内容: 2款新的可玩战舰,为每个势力提供全新的玩法。 4名新的特殊军官(每个势力2名) 12款新的战场物品(武器、单位、辅助系统等等) 30个与新势力相关的新事件 可解锁的新成就 新的贴心功能与各种其他改进 若你已拥有《哀恸之日》,游戏...
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评论
62 %
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79/100
GamingTrend
80/100
God is a Geek
8/10
用户评论

3.9/5

( 82 Reviews )

3.9

82 Reviews

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产品详细信息
2019, Alt Shift, ...
系统要求
Windows 7 / 8 / 10, Dual-core 2.5 GHz or equivalent, 4 GB RAM, Dedicated GPU, 1 GB VRAM/ AMD HD5750...
DLC
Crying Suns - Digital Artbook, Crying Suns - Original Soundtrack
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
介绍


Demo version of Crying Suns is available here


终极命令更新


“终极命令”更新是《哀恸之日》的最后一款免费扩展内容。其中包括2个新角色势力:帝国法院(由一群无情的帝国法官与刽子手组成的社会团体,等级制度森严)以及方阵旅团(由一群本领高强的雇佣兵战士组成的团体)。另外还有很多等待你去探索的新内容:
  • 2款新的可玩战舰,为每个势力提供全新的玩法。
  • 4名新的特殊军官(每个势力2名)
  • 12款新的战场物品(武器、单位、辅助系统等等)
  • 30个与新势力相关的新事件
  • 可解锁的新成就
  • 新的贴心功能与各种其他改进


若你已拥有《哀恸之日》,游戏应该会自动更新此内容,且不会影响你当前的存档。从今往后,任何购买了游戏的玩家都能免费玩到终极命令的内容。

做好一次次死亡的准备吧,这款游戏是Rogue-lite类游戏……而且难度很高……

剧情:克隆人的史诗之旅

在七百年的和平与繁荣之后,银河帝国在一夜之间土崩瓦解智能机械,这种无所不能、忠实服务于人类的机械,不知为何突然全部关闭了。而人类早已失去了独立生存的能力,正面临着种族灭绝的危机。不过,在宇宙某个遥远的角落,某颗叫做“地狱谷”的荒芜行星上,隐藏着一处绝密的设施。这里拥有整个帝国最尖端的科技,也是人类最后的希望。

你将扮演伊莱斯·爱达荷司令官的克隆体,帝国最强的人型兵器,有史以来最擅长指挥战斗的司令官。你从这颗行星上醒来,唤醒你的人叫做卡利班,长相古怪,说话毒舌。它是地狱谷的守护者,也是最后的智能机械。

你的任务是:驾驶你的战舰,穿过混乱不堪、危机四伏的帝国星团。一旦走错一步,可能就会面临舰毁人亡的下场。你的任务是重新启动智能机械,拯救人类的未来。但首先,你必须先离开地狱谷……留给你的时间已经不多了。

©2019 ALT SHIFT. CRYING SUNS IS DEVELOPED BY ALT SHIFT AND PUBLISHED BY HUMBLE BUNDLE. ALL RIGHTS RESERVED.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
Artbook
Soundtrack (MP3)
原声音乐(FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2019-09-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
450 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
русский
音频
文本
日本語
音频
文本
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用户评论

Posted on: November 9, 2019

Saint_Attilla

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游戏: 80 评论: 2

Great Potential Ruined By Poor Design

I really, really want to like this game. FTL was one of my all time favorite games, and this seemed to have taken some interesting twists on that idea. Unfortunately it doesn't come together as anything enjoyable. I'm on the final chapter (5 out of 5) simply because of pure stubborness. The first chapter is interesting, but the story alone isn't enough to make the remaining 4 chapters feel any different. I wish I could say I expect this game to improve with updates or expansions, but the repetition is due to core design choices. Fundamental issues - Rogue-like grind without sufficient reward or variety: Each game/chapter will feel 95% the same as the last. - Lack of cohesion: Land missions feel like a random add-on. Encounters aren't engaging. Story doesn't fit well with the game design. Some units just don't seem to have a use. - Inflexible combat: There are basically 2 strategies that I've identified. Difficulty basically consists of just throwing more stuff at you rather than allowing the opportunity for any non-blunt force tactics. - Limited upgrages/customization: You essentially determine what kind of 'run' you are going to do at the battleship/crew selection screen. TL;DR - Play the demo, then play it again and again if you like the game. It's the same experience.


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Posted on: March 21, 2020

omn1vor

验证所有者

游戏: 144 评论: 2

Beautiful, promising, but flawed

Basically, the game is stylish FTL with story line, and each successful run gets you to the next chapter of the story. My first impression was WOW! But the devil is in the details: 1. It gets repetitive fast, there just isn’t enough variety in situations and strategies. 2. The story is good enough, but you’ll have to live through several chapters of doing the same things, just for a bit of story of the current cluster and a talk with the current cluster boss (and they are basically the same for the majority of the game) 3. The game asks for a comparison with FTL, and just can’t compete with FTL’s core: crystal clear rules and variety. Some mechanics are redundant, some aren’t explained enough (with no pop-up help in-game), some resource decisions have to be made without a way to look at what you have. The looks and the story took me through the game, but I have to say that, sadly, the demo part is the best this game has to offer.


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Posted on: February 15, 2020

D2R

验证所有者

游戏: 89 评论: 3

Okay Story, Very Repetitive, Very Random

The story is okay and the gameplay is fine, but it is necessary to point out explicitly that the game makes you play it through six times in a row just to see the whole story. If you are not interested in the story, I strongly recommend you to just download the free demo and win six times in a row. When you finish a chapter, you do not continue your journey with everything you've gathered in it – instead, you are forced to start completely from scratch, with a stock ship, stock squadrons, stock crew, etc. By completing chapters, you can unlock new ships, but they are not progressively more powerful, just balanced differently (better hull - less power, etc.). You absolutely can complete the game with the ship that you get in the beginning. Choosing a different ship doesn't affect the story in the slightest. You can also reuse characters that joined you during previous playthroughs, but only one character per replay. Almost no new content is added in the following chapters, and random encounters are exactly the same as in Ch.1. What is even worse, many of these “random” encounters have fixed outcomes. If not, the outcome is usually decided by a simple 50/50 RNG, and the only options you have are – to risk it, or to walk away with nothing. By Ch.3, I knew exactly how to deal with any situation, which made this part of the game awfully boring. And yes, the game relies on RNG *a lot*. How much resources you gather and what equipment you get, is essentially determined by the RNG. If every chapter of this game was not a replay of Ch.1 with a different boss in the end, but instead had completely new and different content - new opponents, new encounters, new missions, new squadrons and weapons, etc. - it probably would've been a 5/5 game. But as is, it just lacks content and is too repetitive. All in all, I've got an impression that the developers only had resources to make a demo version, but proceeded to release the game as a finished product anyway.


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Posted on: September 22, 2019

oaktemplate

游戏: 27 评论: 2

Fantastic demo. Half delivered game.

The demo delivered a promise for a well polished game. It seems the time bought from the succesful kickstarter gave the devs a decent reimbursement, and time to make the encounters that give the story. It seems the polish did not really come. Time seems to have been spent on the graphical development rather than tqeaking game mechanics and integrating the story. Although the story is rich, it is delivered in exposition in LARGE chunks with a rinse and repeat of the demo. This makes Crying suns very dissapointing. (I purchased on steam as a tip of the proverbial hat to the dev, as they sought greatest exposure there). I regret it, because I prefer the gog platform. I feel this is another dissapointment from the dev. The story is fun but flawed for the world in which the game plays. And the whole rogue lite element seems broken by the improper integration of the story. I feel like this is where the greatest criticism to the genre comes, that rogue lite is an excuse for not developing more content, just rehashing the same content over and over. I enjoyed the game. but truly expected more. And regret paying the $35AUD price tag.I truly wish I waited to get this on sale.


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Posted on: December 19, 2019

AMasterinAction

验证所有者

游戏: 110 评论: 9

Mediocre FTL-like

Pros: Beautiful art Decent music Combat is tactical and kept me engaged enough to finish the game Cons: Story is not garbage by any respects, but it thinks it's a lot smarter than it truly is. It also frustrated me by giving you info drip by drip and then leading to an unsatisfying conclusion. Following a mystery is only fun if the payoff is good. And it's not at least in my opinion. If you've read other AI sci-fi you can guess what's coming Combat is very repetitive. Squadrons are the only thing that matter and as long as you micro them correctly you'll have an easy time, at least on normal difficulty Not nearly enough content. I played all the way through and only lost twice (so 8 runs total). In those 8 runs, I saw most of the little story events in the game at least 3x over. That's unacceptable in a game that's supposed to be replayable. Conclusion: If you haven't played FTL, get that instead. Or Into the Breach. If you've finished both of those and have an itch for tactical combat, try the demo and maybe pick this up during a sale.


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