To be fair, I am not exactly a fan of narratives that are intentionally vague and ambiguous. But the biggest problem I have with the narrative, it's that, well...for 90% of the game, NOTHING is happening. It's about unraveling a mystery, but this is done through uninteresting fetch-quests and mostly expository dialogue.
I also didn't like the charatcterization of the protagonist. Too many inner monologues that directly state how she feels or what she wants to do. This game likes it's vague narrative, but has almost no subtelty, to be honest.
Gameplay is OK. It's fun to shoot stuff, and the telekinetic powers look and feel good to use. The problem is, is that it's so easy to fall for a dominant strategy. Yea, I could use Charge and Ground slam, switch weapons etc, but once I upgraded launch, almost everything could be beaten with it. The RPG elements feel tacked on, providing nothing but stat bonuses, which makes me question why they are ven there in the first place. There is some costumization there, but I spent way too much time in the menus, discarding upgrades that were lower level.
Also, who the fuck thought that it was a good idea to flash bureau alerts in your face during gameplay, where they cover half of the fucking screen?? It's not like they could happen during a difficult combat encounter and disorient you...Same goes for entering a new area.
I did side content as well. Some of it is pretty cool, while the rest is more tech quests.
I guess my biggest issue is that I am just not someone who appreciates atmosphere and visuals. I am a gameplay driven player, and the gameplay in control is competent, but mediocre, and the pacing is a slog.
Raycevick's video made me appreciate the game more, but not enough to want to go back and finish the main story. Yea, I know there is a cool set-piece in the ashtray maze, but if the game is a fucking slog until that point, do you blame me for not wanting to push further? I certainly don't.