Posted on: December 31, 2020

Abedsbrother
验证所有者游戏: 1021 评论: 27
Brilliant but flawed
+ Great story, well-told + Great vocal cast + Great atmosphere - Useless crafting - Tons of back-tracking - One level of difficulty. Accept it, or quit – or activate cheats, which were added after release as a quick way to shut people up who were complaining about difficulty. - Cheap boss design. The second Tommasi boss fight is straight-up bs. - The Anchor boss is still broken. - Dark Souls’ style checkpoints. - Confusing level design. You can frequently see where you want to go on the map, but no idea how to actually get there. - Side-quests can require specific skills to complete – skills that are acquired later in the story. The game does nothing to tell you this. Try over and over to complete a specific mission, only to look it up online and discover you have to abandon it for now b/c you don’t have the right skill / talent. - Visually boring. It’s nearly all grey concrete office space. - Slow texture stream-in. Can take 30 seconds or more for textures to fully load (game was installed to an SSD). - I don’t have a ray-tracing gpu (RX 5700XT). The graphics are terrible. Reflections are badly glitched; reflective surfaces are covered in a grainy shimmer (disabling Global Reflections while maxing Screenspace Reflections helped, but didn’t solve the problem). The light balance is off; brightness is over-driven in well-lit areas, but it’s hard to see in dark areas. Even hair (for example, Emily Pope’s) is oddly grainy. (Yes, I turned film grain off.) Anti-aliasing still leaves jagged edges everywhere. Facial animations are very good, though. Been a fan of Remedy’s since the original Max Payne game. Control is another great addition to the unique collection of stories that their games tell. And it does tie in with other Remedy games (Quantum Break and Alan Wake). But even with all the talent, and the attention to detail, Remedy continue to produce brilliantly flawed games. Control is, unfortunately, not an exception.
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