Ideas for a good game are there but are marred by Gygaxian levels of unforgiving encounter design, poor UX (enjoy constantly triggering attacks of opportunity and then attacking into thin air because you accidentally slipped your cursor one pixel to left before clicking) and downright mechanical problems.
I stopped playing when my party clipped through the bottom of an elevator and took nearly lethal fall damage because the game engine bugged out.
People have been early-access-playing this game since 2020 and it honestly still feels like a seriously undercooked late alpha both in terms of basic game mechanics and technical polish, the latter so much so that it at times feels like the game is trying to intentionally prank you with nonsense, like an off-brand-Dragon-Age version of Goat Simulator.
I don't see myself returning to BG3 for quite some time, if at all.
Everyone who knows even just a little bit about gaming knows about BG3 by now. There's not much to add...
Games like this one come by once in a decade and belong in the game pantheon alongside the best of the best.
The player base, the modding scene and the love of Larian for their games will keep this one alive for a long, long time. Maybe it's going to stick around for longer than Skyrim even, although I'm sure with less of a money making scheme and being replubished every few years or so.
Baldur's Gate 3 is a rare jewel and everyone who's into RPGs should give this one a try, even just to experience a part of the story, because admittedly, it has a very long playtime if you aim to complete the campaign.
Feels a bit rushed in Act 3, but overall a great game. I'd probably say I enjoy the combat and mechanics in DOS2 a bit more, but the story, characters and production value are on another level.
Have 80 hours. Took me awhile to understand the rules, spells etc. But was enjoying it. Until I had to go back ten hours in game because of broken questline. Then again when I found another was not working. And now the last straw was Mizora bugged out because of a patch that supposedly fixed her. Now am told be other people and gog "support" to just use cheat engine or other workarounds to try fix it myself(and am not even modded game). Will either accept duke ravenguard is dead , or just ignore Wylls questline. Or more likely just delete the game for space and maybe try again in a few months. Pity as this has put me of trying with another character knowing all my hours will be wasted.
First Larian Studios, why always a beach opening to your games... REALLY? That aside..
If it wasn't for the name of the game, this would, even in it's early state, be worthy of 5+ stars. That said, it is NOT, in my view, a Baldur's Gate Sequel. There are only references to the city, etc. so far, and really not all that inviting. Can't tell you how many hours have sunk into playing the other Baldur's Gate games, but it was a lot! Thoroughly enjoyable they are. The originals drew me in to the whole D&D experience immediately.
After the naming aspect, this is a phenomenal game in true Larian Studio's format, if they could only rename it and change the beach.....
There are quite a few very nice face to face conversations (so glad no masks). On the downside this takes more effort and likely reduces work on other aspects, but it is a nice touch and good to see, if not so frequent. Plenty of voiced lines and they are quite varied, also another great Plus.
There are a myriad of ways to accomplish certain tasks but not a lot of detail to go with them. This is good and frustrating at the same time. Enjoy the format of the log file, excellent that is.
The character faces and visuals are stunning, very much lifelike, or what I imagine it could look like in person, including scars and other facial featuers. They did an amazing job here and with the character animations in the scenes. The companions characters show an immense amount of promise for the final game, quite varied and lively at times.
Even though there is not much here that reminds me of the original Baldur's Gate games, the story lines and side quests are generally very immersive and rewarding. The choices in dialog all make sense too, as well as their outcomes. For instance, after dealing High Priestess Gut, went into the caverns below and am doing all sorts of stuff there for at least 16 hours. Very well laid out area, very colorful too.
A very solid game, lots of room for growth, recommended