Baldur's Gate 3 is a shining example of what fully realized, high-quality games can be in this era. It's polished, immersive, and respects the player's choices at every turn. A true benchmark for modern RPGs.
A meh game in general, one thing I really hated was the complete lack of effort into the voice actors. Literally everyone is an englishman. Elf? Englishman. Tiefling? English. Human? Just got out of a bar in york. Demons from a portal to hell? Actually the Earl of Lancaster. Its just really jarring and dumb and just makes it hard to take seriously.
Also the characters in general are quite 2 dimensional and boring so far. Might get better as the game goes on. Solid combat.
Initially thought this game was outstanding, not as sure the further I progress... Technical things can and I am sure, with Larian, will be fixed. Certain companion and npc issues and just overall DnD universe inconsistencies I'm not so sure. What may be small issues to some, or even a wonderful inclusion, may be unecessary, crude and world breaking things to others. I do not think these things make the game terrible nor do they make it the best like ever, which may be why some of it is there to begin with... Companies should go back to creating their own unique worlds if they are content with what is there, not try to manipulate pre-existing fantasy universes to fit whatever modern stuff is going on.
Will post full review after I'm satisfied with it but 3/5 for the moment...
People say it's not Baldur's Gate because they've abandoned real-time with pause (a bad system, in fact, that was born from an engine designed for RTS but that became emblematic by giving some of the best CPRGs in history), for a solid turn-based system, and much more similar to how a tabletop role-playing game combat feels.
However, it does offer us things that no CRPG based on D&D has done so far, and to which no one seems to pay attention:
Modern and dynamic mechanics, without giving up the classic flavor (as they already did with D:OS)
A ridiculously large number of branches.
AAA graphics and design in a niche genre.
Finally, giving us a D&D game where non-combat spells work and, really, serve for a variety of moments.
A story that, although it is still too early to say, looks great.
Is Larian not giving us the same game that BioWare offered us in 1998? True, obviously not.
Is it going to be a great title, one of the most ambitious CPRGs of the moment, and substantially improve in terms of mechanics over any other CPRG set in D&D? Yes. Unless something very strange happens in its release. Clearly YES.
We know very little about the plot, so the one who says that it has nothing to do with BG should guess, because the reality is that no one knows how many references BG3 will have to the originals. For now, they have already presented Mincs and Jaheira, and a whole origin that seems to have to do with Bhaal (The Dark Urge).
I played 10 hours in early access to see what Larian was cooking and stopped there because I wanted a fresh experience on full game release.
Now, I can't stop playing it, both solo and with my family. There's so much to find, to discover and to enjoy in this game.
I don't even want to skip dialogs ! It's the first time in a decade that a game makes me want to listen to dialogs. And what's best is that choices matter. You can go one route or another and it changes how the story unfolds and relationship with characters.
Needless to say that combats are on par with dialogs and that it's really fun to experiment will all the possibilities. It's way better than D:OS 2 in that regard.
Thank you Larian for making this fully featured and polished game. No extra costs, no micro transactions, no bullshit, that's so refreshing.
I'll stop there and go back playing, I just entered a whole new area.