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3 completely different nations on one planet - will it work out?
Control the blue Pimmons, the wild Amazons, or the insectoid Sajiki and create your kingdom on the planet Lukkat.
Direct the fate of a whole nation and make them control the planet. Be a...
3 completely different nations on one planet - will it work out?
Control the blue Pimmons, the wild Amazons, or the insectoid Sajiki and create your kingdom on the planet Lukkat.
Direct the fate of a whole nation and make them control the planet. Be a founder of cities and ensure their growth and prosperity. Your nation requires not only food, it also wants to be kept in good mood through pubs, theatres, circuses and orgy dens.
Push forward research and trade. The correct diplomatic strategy protects you from sudden attacks. But to be prepared - fighting will be inevitable.
Colorful, cartoonish graphics
Gameplay mechanics that are easy to learn but hard to master
A good sense of humor underlying every gameplay element
包含内容
手册(48页)
游戏内原声音乐
高清壁纸
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Fun game, but not optimised for modern computers. Also, it is borderline impossible to beat this game. At some point you will be attacked by other nations and you will never be able to defend yourself as they will always have a ridiculous amount of troops.
I used to play this game endlessly as a child, it still has the same charm to it as it did way back then - including many of the same strange bugs with alt-tabbing!
I genuinely don't think there are many games out there which have the same kind of colony/city management, as simplistic as it is, it really does have a special place in my heart.
When I go to play a game, I get heavily invested in it. For me, immersion and focus is everything. I am that person who spends 20 hours prior to even touching an RPG like Skyrim figuring out the best mix of mods to add to it! And unfortunately, with Alien Nations, this playstyle of mine was a hindrance to any enjoyment. Alien Nations is a game where combat/story is heavily tempered by a need to build, gather resources, build many beautiful cities, and make your citizens happy. Unfortunately, it is NOT a game like others in its genre, as it is particularly hard to get immersed in it, largely for two reasons: the lack of graphical variety; and repetition between missions. Graphically, you can hardly tell you are on different maps, as the trees, animals, and every other detail look identical, meaning that missions largely feel the same. This leads to the second, bigger problem: repetition between missions. Most missions require the same idea: tech up, build up, and hit some minor, time-consuming goal. While this is not a problem persay, the sameness between maps made this into a chore, and it often felt like there was no real difference between the titular "nations," as they had identical tech trees with only cosmetic differences between units and buildings. You end up doing the same pointless tasks, mission after mission after mission, and these issues make it ill-suited for immersive playing. However, it works surprisingly well as an AFK game where you are engaged in another task while it runs in the background, with a minimum of your time investment, and in this regard, it can be very enjoyable. If this sounds fun, get it by all means, but do not expect either immersion, vivid imagination, or striking gameplay, for beyond the quirky intro and the alien look, there is nothing interesting happening. Try Cultures or Settlers instead, or better, try "The Nations," this game's sequel, where many of these problems have been solved.