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A Plague Tale: Innocence

已在库内

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

中文(简体), English & 12 更多
39.9939.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
A Plague Tale: Innocence
介绍
跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。 公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。 随着他们冒险的开始……...
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用户评论

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

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产品详细信息
2019, Asobo Studio, ESRB 评级: Mature 17+...
系统要求
Windows 7/8/10 (64 bits), Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz), 8 GB RAM, 2 GB, GeF...
DLC
A Plague Tale: Innocence - Coats of Arms DLC
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
介绍



跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。


公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。
随着他们冒险的开始……纯真年代也就此结束。


© 2019 Asobo Studio and Focus Home Interactive. A Plague Tale: Innocence is developed by Asobo Studio and published by Focus Home Interactive. A Plague Tale: Innocence and its logo are trademarks or registered trademarks of Focus Home Interactive. The game and technology are the property of Asobo Studio. All rights reserved.

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系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-05-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
36.2 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Strong Language)

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用户评论

Posted on: November 26, 2019

Niizuma_Rush

游戏: 167 评论: 4

GOTY for me

This is by far the best game I have played all year. It's a true work of art from a fairly small dev team. The graphics, pacing, music, voice acting, script, story, scenery are all brilliant. And the game runs like a charm. The only thing that pisses me off is that GOG released it here so late compared to steam where I played it. I would have prefered to purchase it here.


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Posted on: December 17, 2019

brodekvin

游戏: 13 评论: 1

Strong experience

Yes, it is a "simple" game...No open map or something. But...whatever. This is the best game I´ve played for last 5 years. It´s a story driven game, with fantastic music, voice casting a stunning graphics. First time I get into the game, I tried to change graphic somehow, because it looks like you need a 3D glasses (blue/red). There is a weird blur that I dont like. But otherwise, there are scenes, when I am standing for a 5 minutes and just looking and listening. Music is dramatic and it fills nice some scenes with rats etc. Story is also very good and it makes me to play and play... I just cant leave it. Charlotte McBurney did a very good job with voice acting Amicia de Rune. There are checkpoints/autosaves, but it´s good - they are quite often (not that horrible like in Jedi: Fallen Order). This game is like an interactive book. And I love it.


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Posted on: June 5, 2020

Slyvf

验证所有者

游戏: 58 评论: 1

Surprised how much I enjoyed it

On paper, there's a lot of elements which would make me not like this game, but lo and behold: Puzzles: I'm terrible at those which can make me frustrated, but they're clean and quite simple. Stealth: Definitely not my strong suit either, but it's doable. The game gives you some flexibility as well to just take the enemies out instead of avoiding them. Horror: I'm not a fan of a horror genre, but this is not a jump-scary game. It's just a very grim atmosphere which adds to the story. Positive notes: The characters are very likeable. I feel for Amicia and Hugo's struggle and want them to succeed. The game is short, but stretching it out more would make it feel less impactful to me so this is perfect. The music takes you on a journey and everything looks amazing. Negative notes: Sometimes it's buggy (a guard not patrolling making it impossible to sneak behind him) which was only restored by restarting the game. The game doesn't pause/slow down while you're switching items, which can put some pressure if you want to do a combination of actions to take down an enemy. All in all the positive heavily outways the negative and I highly recommend this to anyone who enjoys a story-driving game and doesn't need hours upon hours of gameplay. (Played on PC with a controller as this was recommended to me by a friend)


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Posted on: March 22, 2021

Wormerine

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游戏: 276 评论: 28

AboveAverageForAGameStoryDrivenAdventure

I came in expecting to love PT:I – I think the industry needs more AA titles, and another story-driven Senua-like adventure was something I was really looking forward to. However, I had an ok time with it, only, and it didn’t make much impact on me. Like Senua, it is a highly linear storydriven game. It mixes simple puzzle, stealth and crafting mechanics that aren’t terribly interesting on their own but their main aim is to support the story. Problem no.1 – it is a very UI heavy system – tutorials, combat indicators, ammo & resource count, weapon, item and crafting menus, popups to order companions to do stuff etc. It’s highly unimmersive and distracting, and it is a problem in game like that. Systems might actually be better than Senua’s but I felt Senua’s UI-less design served better what game wanted to achieve. Problem no. 2 – resource gathering and collectibles forces players out of the roleplay and immersion – there aren’t many ways devs can hide resources in a story-driven linear experience. It’s just stuffing things in places players are unlikely to automatically go to. In game like that it creates a simple problem of rewarding players for doing things contrary to the story. Problem no. 3 – character writing and VO is quite great but I wasn’t engaged by the story. The story has more supernatural elements then I expected, and especially later in the game it gets very silly. Likely the biggest problem is that the “horror” element didn’t make an impression on me. It was gory, but I found rats to be thoroughly unintimidating (result of growing up with a rat pet?) The final battle is especially hilarious and would be better suited for a self-aware Platinum game than what tries to be a serious drama. There is some potential in character arcs but I found the overall story so not relatable that it left me indifferent. That said, it is still good enough to recommend for a modest price. It might become fuzzy with time, but it’s novel enough while it lasts.


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Posted on: February 18, 2025

squareinc

验证所有者

游戏: 951 评论: 11

A Tale Plagued by Gameplay

Like its visuals, A Plague Tale: Innocence is lush and generous. It tells the tale of two siblings, Amicia and Hugo, caught amidst plague-stricken France and an Inquisition that seeks to destroy everything they love. Its story is its highlight and, when it picks up, it becomes hard to put down. That said, A Plague Tale's biggest fault is just how bad its gameplay is. It is a stealth/puzzle game which, at its best, feels like a sort of medieval Tomb Raider. More often, though, its gameplay is monotonous and benign. Much of it involves sneaking, avoiding rats and solving puzzles. The game's AI is atrociously exploitable and the stealth is very barebones. It often feels like it doesn't build upon its mechanics and instead feels flat. Puzzles rarely increase in challenge and are often just more of the same. Or sometimes they are so specific that the game explains their solutions before giving you a chance at solving them. It all makes for an underwhelming experience. But A Plague Tale makes up for its gameplay with its story and looks. The story is like a pulpy Victor Hugo novel, full of alchemy and intrigue, rats and religion. All of it is conveyed gorgeously through some stellar art design and wonderful graphics. Every chapter is memorable, full of striking scenes and vistas; every cutscene full of tasteful narrative and drama. Now, occassionally, there is an awkward staccato at times to how the story is told; its pacing is sometimes off with story beats happening a bit too abruptly. But the production values are so high that it smooths it over. In the end A Plague Tale is simply engrossing. And this is why it is worth playing. Not once did I truly enjoyed interacting with its systems. Yet the story is well done and the gameplay is not so offensive that I found myself looking forward to seeing it through. And in the end I was satisfied. A Plague Tale doesn't overstay its welcome and I enjoyed it quite a lot. Despite its shortcomings, it really is a great game.


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