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A Plague Tale: Innocence

已在库内

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

中文(简体), English & 12 更多
39.9939.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
A Plague Tale: Innocence
介绍
跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。 公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。 随着他们冒险的开始……...
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81 %
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用户评论

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

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产品详细信息
2019, Asobo Studio, ESRB 评级: Mature 17+...
系统要求
Windows 7/8/10 (64 bits), Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz), 8 GB RAM, 2 GB, GeF...
DLC
A Plague Tale: Innocence - Coats of Arms DLC
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
介绍



跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。


公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。
随着他们冒险的开始……纯真年代也就此结束。


© 2019 Asobo Studio and Focus Home Interactive. A Plague Tale: Innocence is developed by Asobo Studio and published by Focus Home Interactive. A Plague Tale: Innocence and its logo are trademarks or registered trademarks of Focus Home Interactive. The game and technology are the property of Asobo Studio. All rights reserved.

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系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-05-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
36.2 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Strong Language)

游戏特性

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用户评论

Posted on: November 27, 2019

kubokuk

游戏: 169 评论: 5

I wanted to love it, but I couldn't

I have a very special feelings towards AA third-person games, that pop up from time to time. I loved Remember Me - a game almost nobody remembers about. Then came Senua and I loved it even more. And I thought it will be the same with Plague Tale, but the longer I played it, the more I realised how flawed it is. At the begining it seemed fresh and original and after first session with the game - which took about 2 hours - I rated it 8 out of 10. Deeper into to the game I realised it's more of a 7 out of 10 production and it was fine by me, I still liked it, but one of the bigger issues started to emerge: inconsistency between the game's subject, it's overall mood and the gameplay, which is completly out of place and at times just ridiculous. This issue gets more and more apparent towards the end of the game. The game was definitely rushed - the story falls apart near the ending, many things are left unexplained and it is completely unsatisfactory. I finished the game because I told myself that I will - I don't want to have to many games unfinished - but the final hours with it were just frustrating. I reached for this game because it seemed like another ambitious and original AA project with very alluring setting and it is all these things, but something went wrong with the execution. I think the developer eithere didn't have enough ideas to make gameplay more relevant or they lacked courage. Personally, I rate this game 6+ / 10 and I don't recommend it.


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Posted on: January 4, 2020

craig_s_russell

游戏: 507 评论: 42

Good but not great

I agree with most of the other reviews that this is a really good game, but it's not a great game. It gets 5 stars for: (a) the story (b) voice acting (c) the graphics & sound (d) the controls (e) upgrades at workbenches But serious defects in game design and gameplay cost it 2 stars in my opinion. The following three things nearly killed the game for me: (1) It's not truly an open game world. It's a disguised "rail game". This is the game's biggest flaw. Every single level has many places you can plainly see and should be able to reach, but you can't. Whether it's climbing behind a wall for cover in a village, or climbing a barrel to reach an open 2nd story window in a house, or going off the main trail in forests to use trees and bushes for cover, every single level is full of places that you can plainly see but you can't reach due to artificial, invisible barriers. There's initially the illusion of options, but in reality the game designers give you a very limited (often only one) path through any given level. (2) Monotonous gameplay. This game rehashes the same handful of basic scenarios over and over and over... Although they're packaged in different locations, different number of NPC's to avoid, more/less rats, it's basically the same thing through the whole game. (3) Game needs quick save feature. Yes checkpoints are relatively generous. But if you're going to force players down a very limited number of predetermined paths on each and every level, then at least give the player the choice to do a quick save when needed. It's just plain frustrating to distract and sneak pat the same guard 10 times because the game designers force you on a specific path through each level. If not a quick save, then at least a checkpoint every time an NPC is avoided. It succeeded on story, but failed on stealth and gameplay. Stealth games with great stories that deserve 4-5 stars include Thief, Splinter Cell, Dishonored, Hitman and Metal Gear Solid.


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Posted on: August 12, 2020

GalliumNaN

验证所有者

游戏: 评论: 18

Beautifully done mid-tier game

This is one of the few games that got me feeling invested in the characters early on and kept me that way right to the end. Even though the game is very linear, the level design does a good job of sustaining the illusion that you are in a larger world, rather than going down a series of corridors. The stealth feels satisfying, as you are always on the back foot, even with upgrades. Minor caveat: if you're even a little bit of a history nerd, you'll have to suspend disbelief around the clothing and armour design.


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Posted on: June 5, 2022

przwoj86

验证所有者

游戏: 39 评论: 4

final fight ruins everything

I actually loved this game and wanted to give it a 4/5 rating, but then the fight with final boss happened. Throughout the entire game I never had to check what to do in the internet, but in order to defeat the final boss I needed to watch a YT tutorial. This fight is so annoying, repetitive and devoid of logic that it really destroys the whole experience. It's almost offensive how the developers decided to punish the customers who spent hours playing this otherwise rather simple and story driven game with a bizarre final stage that has nothing to do with the rest of the game. How is it possible that no one in the studio stopped this from happening? Major disappointment because as I said earlier, before that the game was pretty great.


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Posted on: July 17, 2021

xMilenariox

验证所有者

游戏: 75 评论: 4

Exquisite screenplay. Great value game.

While I'll start this by warning you how little "game" there's to be played. I assure you the story is worth it all the way. The characters are believable and are full of life; the dialogues, the voice acting, the overall plot is so very good! You can see how bonds are built and broken between the characters you encounter. There's this feeling of reality throughout the whole game, even with all the the silly magic, alchemy and crafting you get inmerse in this world. Gameplay wise, the progression of skills and artifacts feels very organic and cohesive. There's this one aspect I didn't quite like. You are playing as a teenager who's forced to kill people as part of the storyline (there's no "peaceful" option for a couple of enemies). When I first started playing the game, I accidentally killed a guard in the first town cause I didn't know a little rock in a sling would kill him and there was this very horrible reaction from the main character (again, a teenage girl). It caught me off-guard how bad her reaction was when she realized she killed a man. That I loved. I decided to restart the mision and go full pacifist. At the first boss I realized that wasn't an option but, when I beat him Amicia's reaction wasn't as impactful (note that I had restarted the mision). Later in the game there was this section that got me frustrated so I started killing everyone just to get it done and, eventhough side character call you out and get scared everytime you kill somebody, I came to realize that only that very first was impactful... Of course Amicia gets emotional everytime you kill a main baddie, but every other enemy is inconsequential to the game as a whole. Killing enemies on your way becomes more of a shore to ease your journey and you may even get some good loot out of it. So I played the game in the hardest difficulty and forced myself to not kill anyone passed the 4th lvl and loved the game, even if I took every exploit I manage to find besides killing.


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