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A Plague Tale: Innocence

已在库内

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

中文(简体), English & 12 更多
39.9939.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
A Plague Tale: Innocence
介绍
跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。 公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。 随着他们冒险的开始……...
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用户评论

4.5/5

( 1163 Reviews )

4.5

1163 Reviews

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产品详细信息
2019, Asobo Studio, ESRB 评级: Mature 17+...
系统要求
Windows 7/8/10 (64 bits), Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz), 8 GB RAM, 2 GB, GeF...
DLC
A Plague Tale: Innocence - Coats of Arms DLC
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
介绍



跟随阿米西亚和她年幼的弟弟雨果的步伐,踏上一段穿越历史至暗时刻的心碎旅程,了解其背后的可怕故事。一面是宗教审判所士兵的追捕,一面是蜂拥不可挡的鼠群,两人受到前后夹击围堵。在这个过程中,阿米西亚与雨果逐渐了解、信任了彼此。两人与严酷的逆境抗争,挣扎求生,在这个残忍无情的世界中不断努力,寻找自己的意义。


公元1349年,瘟疫在法兰西王国肆虐。阿米西亚和她年幼的弟弟雨果受到宗教审判所的追捕,被迫在被疾病摧毁的村落间颠沛流离。在逃亡的途中,他们需要与其他孩子并肩作战,借助火和光来逃避蜂拥而至的老鼠。二人命运紧密相连,面对未知的恐惧,只能依靠彼此,挣扎求生。
随着他们冒险的开始……纯真年代也就此结束。


© 2019 Asobo Studio and Focus Home Interactive. A Plague Tale: Innocence is developed by Asobo Studio and published by Focus Home Interactive. A Plague Tale: Innocence and its logo are trademarks or registered trademarks of Focus Home Interactive. The game and technology are the property of Asobo Studio. All rights reserved.

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系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-05-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
36.2 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Strong Language)

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用户评论

Posted on: July 31, 2024

VegasAceVII

游戏: 323 评论: 2

A Tale Devoured By Poor Gameplay

Repetition is the true plague with this one. I often questioned my own sanity watching my character slam countless steel doors, slipping through tight crevices, hopping up onto ledges, only to hop back down a ledge moments later and continue running yet another linear path, only 6 feet away from the path I was just running down. This game is nothing but an endless, exhausting onslaught of questionable level design, marred further by its very poor attempts at stealth and combat. I truly could not believe how by-the-numbers it all felt by the time I hit chapter 10 of this overly ambitious nightmare of a game. It isn't just the characters going through hell, it's the player. How many more of these copy/paste segments can one handle, while characters whisper loudly within tall grass, waiting for the precise moment to extinguish a guards flame, so he'll be murdered by rats? According to the developers, there are no limitations here. Did they forget we've already seen this gameplay in Innocence? It's not that this gameplay doesn't work well because Innocence managed to pull it off. It's that they utterly failed to pace it properly. The gameplay segments are a total after-thought. At one point, I found myself just totally zoned out like a mindless zombie, wafting through another boring scene of Amicia and Hugo just hopping on ledges and ducking through some fallen debris, hoping there would be maybe a guard or something to kill, but no, this went on for over an hour. Speaking of debris, I was shocked at how oddly placed a lot of it was. There always seems to be something randomly placed to hop over and crouch behind. It looks very funny as the game goes on. You'll be inside a catacomb that has not been entered in hundreds of years, only to see still-burning embers, and debris placed perfectly to hop over-- right on a bridge. They use these things as a trigger for another scene to begin and it's so embarrassingly awful.


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Posted on: May 1, 2021

mcraiha

验证所有者

游戏: 7 评论: 1

Very story driven not much replayability

Combination of walking simulator, ranged combat, puzzles, stealth, item collecting and crafting. Unfortunately not any of these gameplay elements is addictive. But some people do really enjoy the story. Plusses: + You can customize your gameplay style a bit via upgrades + Fast loading times + There are enough automatic save points Minuses: - Too many instant death / fail sections - Boss fights are clunky - Enemy AI is buggy - No good stealth area indicators Ugly: * Innocence is completely wrong title for this game


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Posted on: December 21, 2019

yurgon

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游戏: 评论: 1

Good, but slightly overrated

The game started very nicely and did a fantastic job of introducing the characters and the storyline. But the further along it progressed, the more the gameplay was like being trapped on a set of rails. Towards the end, the safe-spots were so far apart that all the fluidity was entirely gone, and I found the last 2 or 3 hours incredibly dull and boring. It's still a good game in a beautiful (or beautifully ugly) setting and has a lot going for it, but in terms of gameplay I'd simply expected something more fresh.


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Posted on: February 13, 2022

efAston

验证所有者

游戏: 251 评论: 6

Very good story, not about gameplay

I enjoyed this a lot. It's a good story which is tense, but more like a European drama than a superhero movie. You play as a teenage girl with a sling, and sneak your way around guards and through dark caverns, so it's more of a human story than a Chuck Norris roleplay. Pretty much the whole game is on rails, you don't have many options, it's all auto-aim, and cut-scenes make up about half of quite a few sections, so the gameplay is just something to add a bit of involvement in the story really. The visuals are beautiful, some of the cinematography in the cut-scenes is incredible, and some of the areas you walk through as well. There is a lot of use of time-of-day specific lighting, shadows, and spectacular architecture. The game really focussed on delivering something to look at and a story to tell, and the gameplay never took over. The gameplay isn't bad, it's even satisfying sometimes, but it's toned down. It's good storytelling, and worth playing.


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Posted on: June 2, 2022

Platinumoxicity

验证所有者

游戏: 102 评论: 7

More than what it seems

▲ What at first seems like a puzzle game with only officially recognized intended solutions, is actually a game that lets you exploit the various mechanical complexities to bypass challenges in unintended ways. A lot of players probably only did the most obvious thing, thinking that there are only "the right solution" to everything. ▲ Very well optimized. Runs perfectly fine. ▲ Completely customizable UI ►►► Extremely well produced stealth tutorials. ►► Very good pacing. The game has a cycle of escalations and moments of calm. ► Good use of color shades to give the player valuable feedback. ► Many other visual and aural feedback mechanisms to give info to the player about their surroundings. ► The majority of stealth segments can be completed without engaging in any violence. Also, the game often narratively implements the possibility of non-violence and acknowledges your mercy. ► Special items that can take out enemies non-lethally or remove obstacles permanently are very expensive to produce so, you need to decide what to make and use ◄ Many instances of annoying Cutscene Incompetence where the player is not allowed to use the game's mechanics to overcome an obstacle. This often also leads into unavoidable combat scenes. ◄ Sometimes, albeit rarely, the game expects a specific outcome so you can get stuck if you don't do what the game expects. For example there can be a section where all your enemies need to be neutralized, which arbitrarily triggers a scripted event. ◄ The last few levels completely abandon the concept of stealth and just assume that you'll kill every enemy you come across. ◄ Semi-interactive ingame story sequences are unskippable unlike the cutscenes ◄◄ Impatient NPCs give you solutions to puzzles if you're too slow ▼▼ Certain graphics effects cannot be disabled in the options menu despite the fact that a boolean value for deactivating them exists in the configuration files.


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