Posted on: July 31, 2024

VegasAceVII
游戏: 323 评论: 2
A Tale Devoured By Poor Gameplay
Repetition is the true plague with this one. I often questioned my own sanity watching my character slam countless steel doors, slipping through tight crevices, hopping up onto ledges, only to hop back down a ledge moments later and continue running yet another linear path, only 6 feet away from the path I was just running down. This game is nothing but an endless, exhausting onslaught of questionable level design, marred further by its very poor attempts at stealth and combat. I truly could not believe how by-the-numbers it all felt by the time I hit chapter 10 of this overly ambitious nightmare of a game. It isn't just the characters going through hell, it's the player. How many more of these copy/paste segments can one handle, while characters whisper loudly within tall grass, waiting for the precise moment to extinguish a guards flame, so he'll be murdered by rats? According to the developers, there are no limitations here. Did they forget we've already seen this gameplay in Innocence? It's not that this gameplay doesn't work well because Innocence managed to pull it off. It's that they utterly failed to pace it properly. The gameplay segments are a total after-thought. At one point, I found myself just totally zoned out like a mindless zombie, wafting through another boring scene of Amicia and Hugo just hopping on ledges and ducking through some fallen debris, hoping there would be maybe a guard or something to kill, but no, this went on for over an hour. Speaking of debris, I was shocked at how oddly placed a lot of it was. There always seems to be something randomly placed to hop over and crouch behind. It looks very funny as the game goes on. You'll be inside a catacomb that has not been entered in hundreds of years, only to see still-burning embers, and debris placed perfectly to hop over-- right on a bridge. They use these things as a trigger for another scene to begin and it's so embarrassingly awful.
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