This game might be a good choice if you're looking for a casual ARPG. Compared to other games of the genre, all mechanics are greatly simplified. Whether that's a good thing or not is, of course, a subjective matter. What needs to be criticized though is the lack of content. Each chapter contains only two tilesets and you'll often feel like you are constantly running the same map. The towns/camps are empty. The atmosphere is generally good, but the lack of variety is too noticeable and detracts from the enjoyment. That's why I feel the price is an insult. This game is not worth forty eurodollars, so buy it at a discount, then it's fine. The core of the game - running around and killing demons - is enjoyable, so if you want to spent few evenings relaxing while doing just that, I can recommend this game.
I wouldn't say the game is bad, but I think there are better games in the fantasy action RPG genre. I'd rather be playing a game from the Witcher series, anything from Piranha Bytes, or even another game from this developer (Spiders). The main focus of Bound by Flame is combat, and it got boring and repetitive quite some time before the final fight. I'm glad I've finished the game but it was quite a chore. I'd raise my score if the game was more polished. There is a lot of mistakes in dialogs. For example a companion asks me to take her with me to kill a miniboss. We do it, we get a cutscene after we kill it, but the companion is still asking me to take her to kill that miniboss. But like I said the game isn't bad. The combat system is solid and fights are challenging. And the overarching story is decent and it also contains some decisions with consequences.
The prologue did not grab me, but I'm glad I continued playing, because the game is a masterpiece. It's a story-driven game that provides the player with a lot of meaningful choices, which is something I love. The controls were awkward at first, but once I got the hang of it, I started to really like the combat system. Which is a bit unforgiving, so if you like hard fights, this is a game for you. I'd say it's still worth playing in 2025.
Guild of Dungeoneering is simply a brilliant game. Beware that it is not an RPG game though. Some of the negative reviews were probably written by people who expected an RPG and got a deck-building game. The deck-building mechanics is however great. The player has to do a lot of meaningful tactical choices, mistakes lead to deaths of dungeoneers. The game is short. I finished it in 15 hours. There are however 14 dungeoneer classes and I played only about a half of them during my playthrough. I therefore believe the game has a replay value.