*stealth missions are not one way run, you can choose what weapon to use and what turn to take *augmentions are not relevant, they just spice things up and let you play swiftly, *possible reloading of a saved game every time you miss ///The only bag I hated in this game is stucking on the last step of the stairs///
This game has an atmosphere of Bloodborne, nice gameplay mechanic and has a potential. But overall it lacks diversity, you simply play one and the same (sometimes too similar) missions again and again, thought terrain can change. Still, even with a good stealth mechanic it has, game cannot amuse only by the change of landscapes. I hoped for new interactions (in-mission dialogs at least) and gameplay variety till the final mission. Game needs more enemy types, more mission variety, more characters, perhaps playable characters to really tell the story of a peculiar world of the Cradle.