

This DLC really feels like a money grab. There is no extra DLC Campaign storyline like all previous DLCs. There are three new maps in Skirmish. Going to the DLC menu, I see an option for Multitude of Maps, but clicking it just takes me to the Skirmish dialog. I maybe didn't read the description carefully before buying, but I expected this DLC to have 3-4 maps with story attached. I was really looking forward to hearing my favorite voice actors one more time. Oh well, the maps are ok, I guess. I bought this on sale, and if you're a completionist, so should you.

I've logged in over 200 hours on Dungeons 2, and came here for the sequel. First and foremost, whoever designed the interface should be shot. It has the three absolute worst things you can do when modifying over the previous interface: It wastes more screen real estate with dead space panels, it removes a lot of shortcuts (or hides them so that they are not intuitive and can't even be configured), and instead of a flat menu system, we have multiple types of menu locations and shapes that block the whole screen, hide information, and require massive amount of clicking. The problems are only beginning for this game. For such a simple 2D game, it uses a massive amount of CPU. It bogs down an 8-core, 4 GHz CPU, just when idling in the background, causing everything else on the system to lag. Not even WoW causes this much resource consumption. When moving around, the screen lags. There is a little triangular mouse pointer icon that moves around when I move my mouse, but then there is the silly "hand of evil" which sluggishly lags behind and wobbles around. The triangular mouse pointer is responsive to movement, but the click events are processed through the hand of doom. This makes it difficult or impossible to quickly select items (like books), or troops, or drop them on precise locations in a timely manner. Dungeons 2 did not suffer this problem. There was an option in Dungeons 2 which allowed you to enable or disable the hand of doom, but you weren't forced to interact with two disparate interface pointers. When selecting a bunch of squares, i.e. to dig out a large area, or to build a large area (i.e. test building a treasury across a whole dungeon), the entire game crawls to a halt for several painful seconds. Dungeons 2 suffered a bit of this, but not nearly as severe. Hey developers, read a book about code optimization. Maybe learn C programming, or assembly. The game humor is good but flaws are killing ALL the fun. Game saves are much faster.