This seriously is the best quest in the game now, if you're like me and love Sir Hans. Anything to get more Hans into the game. Took me about an hour and half to get through it, so YMMV but it's not exactly long, it's not an expansion pack, just a DLC that adds an incredibly high quality and fun quest to the game, with new cutscenes and voice acting that is tremendously entertaining. For me it is worth the price.
There are two expansions (Betrayed Hope, and The Lost Technologies) for this game that for some odd reason aren't included with this nor are they even available for sale on GOG.com. If you want the complete game, don't buy it here, as other online stores are selling the full game with expansions. (like $team)
Its free already, don't buy this. It was always free from GOG for the original edition of PST, which you get anyway when you buy the enhanced edition. If for some reason they removed that, then I'd give this a negative 5 stars for taking content away in order to squeeze you for more cash. GOG should remove this from the store.
Sunless Sea is one of the most addicting, engaging, and supremely dark experiences one can have in a game. Sure, its a bit like a choose your own adventure with RPG elements, but it does it so perfectly. The game design is very very old-school. You will have absolutely no clue what you're doing for the first hour or so of gameplay. Luckily, all the gameplay concepts are very simple to grasp. Read the short tutorial to learn the very few keys required, and just go explore. Don't be (too) afraid to die, because death has benefits, and it will happen from time to time if you're not extremely careful and lucky. Like everyone else says, the graphics and atmosphere are stunningly gorgeous and disturbing. The world is right out of Lovecraft's nightmares. Even more disturbing are the events that unfold throughout the story. This is one of the darkest games I've ever played, right up there with Planescape: Torment, and although the games are different styles, I enjoyed it just as much. My only knocks against Sunless Sea is that I wish the music played more consistently because its quite lovely and eerie, and that the in-game journal is as obtuse as is possibly imaginable, its almost completely useless. Because of that, I highly suggest you take hand-written notes. I did say this game is very old-school in its implementation. Don't expect your hand to be held on the zea, ever. Its a very unforgiving place, but yet you'll yearn to discover more and more. That's the whole point. Discovery while pushing through a constant and slowly crushing feeling of dread. If that sounds fun to you, by all means buy this and it's Zubmariner DLC, you won't regret it. If you wear (metaphorical) diapers while gaming, then please bugger off and go play Call of Doody.
Not only is this one of the very best combat flight sims on the market with a huge and very active online community and player base with tons of fantastic mods, but new planes and cockpits are still being created and added to the GOG version even though its been well over a decade since this game was released! That's the biggest reason that I suggest you buy this game. Talk about post-release support.
Most people have never heard of this game. It was a very under the radar Indie Gogo crowdfunded game, created by a couple Swedes. They started with a demo and an Indie Gogo campaign a couple years ago, and have since created something far larger, more complex and deep than they had planned at the time. After playing the first chapter now, which took a few hours, I can say I think this will be a huge sleeper hit amongst PC gamers, especially the ones that like adventure games. The art style is reminiscent of Tim Burton style psuedo gothic animation movies like Nightmare Before Christmas or Coraline. Dark but absolutely full of charm and character. The main character is an orphaned 10 year old girl who mysteriously winds up in a WWII era loony bin. When she takes meds, she goes to a parallel dimension where she can see all the ghosts, demons, and monsters that are influencing all the tormented people around her. This drug induced nightmare realm is full of gore and psychological horror themes as well as clues to how to progress through the 'normal' world. Her goal right away is to find her best friend, her cat Mr. Midnight, and escape from the insane asylum where she's being held against her wishes. However, there is a monster that might have been responsible for the death of her parents that also won't let her go. Every scene in the game has an alternate nightmare scene as well. There is a lot look at and interact with in each scene. The puzzles are also pretty clever most of the time, and all seem quite logical. There are inventory combine options, but they aren't over used and when they are used they make sense, and you'll probably know right away when you see the item that it probably is supposed to go along with another one you have. It just makes sense. All in all, this game is a must-have experience for adventure game fans, for those that like charming gothic art style, horror or psychological games, clever puzzles, or just want a unique game.
The Call to Power series was developed by Activision after they won the legal rights to Avalon Hill's "Civilization" name for their product away from Microprose (for who Sid Meier worked at the time before splitting away and creating Firaxis, which produced Alpha Centauri, the spiritual successor to Civilization II. The CTP series was NEVER seen or touched by Sid Meier, and instead this series is the reason that SMAC did not bear the title Civilization. It could also have been a small part of the death of Microprose. Now that I have exclaimed the truth for you all, this game is fairly decent if you've played all the other Civ games and wanted to try something new but the same. It is still a far cry from the quality of the Sid Meier series.