

Solasta contiues to impress me with how good it is given the small size team that developed it. This is not a BG3 grand adventure, but more like your real-life D&D group campaign. The story is straight forward but enjoyable. There is plenty of lore to dig in deeper if you want, but it is also very welcoming to causal rpgs. In fact, one of the things I love is how accessible it is even if I haven't played in a while. There are plenty of tools to refamiliarize yourself with what you were working on and where to go. The D&D rule implementation is pretty good. Through my playthrough it only froze ones. I decreased my graphic settings a bit and run smoothly ever since. Graphic's card NVIDIA GeForce RTX 2060

If you love any of the prior games, you will love this one. For those that have never played a Dungeons game, if you love a bit of city management and real time strategy, you will enjoy the mechanics. The story is a complete satire of fantasy tropes. Don't expect anything special.

As someone that loves classical history and mysteries, this game hit several marks with me. I was engaged with the story and some of the characters and the reason why I didn't give it 5 stars is that, for me, the illusion was broken when my interactions with characters that should have a comment for actions I just took with other characters, doesn't seem to affect them. It felt old-school point-click adventures in that unless the precise order of actions was taken for that particular interaction/solution was taken, the characters didn't react reasonably. Tech-wise I didn't had any issues, playing with headphones does help with ambience for all the whispering in the game.