Basically it's a mouse driven strategy game, going from map to map. Your goal in this game is to get your base into a state where it can be declared a government with it's own constitution. And how you do this is explore (scout locations for goodies or important area's), expand (clear out area's of zombies, then use materials to wall that area to your fort, unto which these area's may be counted unto what your fort needs, like food from farms), exploit (scavenge area's full of food and goodies, or use certain plot of the fort you grabbed and gain resources from them) and exterminate (meet other factions in the area, form aliences or declair war). The factions are all very interesting, they all have their own uniqueness about them. Some are almost like a poision to your people, others will change your group forever. The zombies are an obstacle mostly, a constant strain and the main problem in the game, there will be a few events with them but not much else. And surprisingly, there is a story here, you'll have to work with the factions of each map to find out what it is if that's what you want, otherwise you may skip it by just getting to the constitution as quick as you can. I very much enjoy this game.
But as far as I'm aware of, if X-Blade is allowed to exsist, if Onechanbara Bikini Zombie Slayer is allowed to exsist, why not this game? Having said that, it's sorta bare bones. It is explained in the story why things are the way they are; but it's difficult to overlook the level geometry, the static movement (I recommend both controller and mouse, controller for movement and mouse for aiming), the lack of settings, etc. With that said, it does work (more than I can say for some U4 games), there are some gimicks in the levels to have fun with, and the "assets" are also there too. So, if you understand where was put in, and it's the kind of game you can get behind, go for it.
(For those wondering if you get the bonus DLC costumes that you got for preordering the games when it first launched a while ago, that would be a no. Might be an unlock later but I haven't found it yet.) So the game itself handles better than the previous one, there's no delay with your actions, so the mini games are not frustrating; they streamlined it a bit making it easier to use buffs, and the combat action is quicker as in only needing to do a QTE to attack instead of each action being different with each costume. Having said that I think it's lost some of it's identity. It feels like a Saturday Morning Cartoon now, not a Halloween RPG like the first one was. Don't me wrong, nothing wrong with a tone shift if executed well, and the writing pulls it off. I just personally see, when it's the season time, that most just play scary games during the Hallow's Eve time of the year, very rarely do I see any games that are specifically based off of Halloween, and I just want to see more of that. That said, if you like the first game, you'll most likely like the second one.
Yes there is this whole idea of it being about people and their smart phones, but honestly I think it still applies to anything electronic. As of right now, Window's 10. Playing your Win 10 exclusive games, like your burning stuff in your Little Inferno; countless hours of entertainment. -Spoilers- The game pointing out of everything is getting colder (probably with the idea of no one talking to each other alagory), even talking to Nancy at the end as she explains how everything will freeze over, how everything will stop (End of Win 10 Support in this case); and all you can do is either freeze with it or just break out and move on, but don't look back. -Spoilers- That's the real magic of this game, using it's gameplay to make a point. And I think it's a classic because of that.
You have 3 warriors (Tank, Range, DPS), and you move them from position to position on the board to defeat enemies and avoid damage for the whole run. It goes from board to board until you win or lose. Every board won gives you perks in the form of tablets, but only one perk per win and it doesn't split between party members, and the perks are different every run. Any damage taken from previous battles stay that way to the next battle, can be healed through perks. The equipment and citadel come a little more later than you expect. I give it a four because it knows what it wants to be and sets out to do exactly what it wishes to do. With that said I don't think it does really anything to set itself apart from other strategy games, aside from the theme, and I hold out on saying mechanic's because idk if it's been done before in other strategy games. Pick up if ya need a time waster that's not too complicated, and like strategy games.
No gimicks, no story, just simulation. If you were always wanting a game that you could put together your perfect Tavern, this is it. With that said; there is often a bug that when fire turns up that it's likely to freeze your computer, not all the time but often enough. Also every time I want to play the game, I have to reverify that all the game is there, and everytime it leads to a 1.1 MB download of some missing files; idk why they go missing when I boot up the game, but that's just what I found. Otherwise, it's fun.
If we are just comparing this from expansion point of view, this has more to offer than it's previous offerings. -More stakes -Much bigger area to explore, it's like a whole world area. -New class to play around with -New game feature (hitting lvl 40 automatically) -New items -New enemies I don't know what the people are speaking about when it comes to the glitches, I played the whole thing without a single glitch. If anything I hope it teaches them not to buy and play games the day they come out. But the simple fact is if you want more Titan Quest with that same feel you got when you first played, get this.