This is a solid Dungeon Keeper inspired game thoroughly enjoyable if you want to relive that experience. However, the gameplay is pretty repetitive from map to map. Each map pretty much plays out the same way, and you are more or less forced to build your dungeon in a prescribed order to a certain point. The game starts very slowly because you have very limited Evilness so you must scrounge up enough creatures to go capture the closest Good location to generatge Evilness. Then you just have to hunker down and go down the tech tree slowly as you are too weak to really conquer much more of the map. Evilness generates slowly and you have to wait quite a while before you can "do the next thing". Getting traps setup so you can move more freely in the overworld without having to teleport back to constantly defend takes a gargantuan amount of effort and time. Just to get the first useful trap set up (Rolling Boulder) you will have to research and build 3 rooms, research 3 levels of traps, build machines, and have some Horde creatures working on the traps. This could take you a good 20-30 minutes before you get to that point with the rate at which you generate Evilness from only 1 location. By and all you can get the gameplay experience from just doing a few skirmish maps and playing around. The campaign is pretty much the same experience over and over, each time though adding 1 more room to the tech tree. I regret buying the DLC because it is just what I thought it would be, which is more of the same. Except with themes.