This game feels more alive than any action-packed game, it has nicer drawn graphics than a AAA game and more creative game mechanics than a one person indie game experiment. You won't shoot things. You won't change a kingdom, go to space or even solve murder. You will follow a story as it unfolds, to be hit right in the feels, multiple times, and cry with the families members as you get to know what defines them. There is mostly inner monologue, snippets of memories as told by witnesses, insights by people who knew some of the family members, all located in the house you are revisiting. In this game you navigate a maze of sorts, crammed full of little things, each telling of a life themselves, but your path and what you can do is never far off or hard to see - everythings just has a certain flow to it. I can heartily recommend this game if you like feeling things or have ever played and liked a game where you did not make things go boom. It is not a game for everyone. It is not long, it is not hard, and you won't feel clever, fast or strong for having played it. It is an experience to see things from different perspectives, lovingly arranged.