

The early more tutorialized levels have you using destruction to flank turrets and make openings to objectives promising a degree of agency in how you approach the game. However, most of the time it feels incredibly narrow or even scripted where and when the destruction can be applied. Much more narrow than even the first game. The shooting feels a lot better in this sequel. Spread on automatic weapons does not feel randomized unlike the first game meaning the gunplay feels a lot tighter. Though with how abundant ammunition is I’m not sure why you would use anything other than the explosive weapons which seem to insta-gib most enemies. While also providing you an impressive variety of grenade and thrown explosive types. There are technical issues abound in the PC version of RF2 much like the first game. The mouse feels… weird. Like it’s emulating a console controller. If you have two monitors the game can sometimes permanently minimized itself to the tray after cut-scenes. There are also sound issues I ran into quite sporadically but when it occurred it’s pretty bad. Weirdly enough, I do actually have a lot of nostalgia for this game. I couldn’t even tell you how many times I replayed it as a young kid. But as an adult, I see Red Faction as a franchise more what it really is; through and through mediocre shooters that lean on their themes and gimmicks that themselves e executed average at best.

I had a demo of this game as a kid and played the heck out of it and over the years I have attempted to come back to it but mostly been hindered by technical issues due to the games age. These issues remain frankly; there's a weird hitch sometimes (Red Faction 2 also has this problem), the sound will begin to have issues where some effects come and go or just disappear completely, there's some pretty weird bugs like me falling through the tram or the submarine exploding before it can be lowered into the water. There is a community patch, but in my experience it introduced as many problems as it fixed. These things aside this PC playthrough is hot off me completing the PS2 version. I can unequivocally say FUCK the PS2 version. Even on medium difficulty (the same difficulty I have finished this PC version on) the last quarter is horrendous. Hit-scanning mercs with rail-guns and barely any health drops leading to the final boss in corridors with mercs firing nukes. The thing is the PC version still has this issue but to a lesser degree. Even with the aim-assist present on consoles it’s a frustrating mess. On a PC with mouse it isn’t so bad at all but there will be plenty of deaths that feel frustrating and cheap, especially on a first playthrough. I will never touch the PS2 version ever again for as long as I live. However, I’m not sure the game in general warrants your return. The only interesting part of the game is frankly the environment destruction gimmick. It isn’t nearly as useful as you would think it is. It isn’t required as much as you would think it is. There are times where you can use it to create alternate paths or to reach secret areas but outside of this the game does not impress at all. Not in terms of story or gunplay, not anything. This one note gimmick is the one and only consistent through line with the entire franchise. It's only sell is RF’s gimmick, and for me personally, the rose tinted glasses don’t fit like they used to.

Game is pretty cool. I don't really play racing games but i enjoy fururistic styles ones time to time. I'm having fun with this but while it hits 60fps, it feels incredibly laggy and almost feels like there's rubber banding? Maybe someone has a fix but i can't see any anywhere.

I never played it back in the day outside of a demo. I didn't have a gaming PC as a young kid, only a PS2, so my experience with Medal of Honor was Frontline and Rising Sun. Allied Assault and Frontline shares some maps but overall are seperate games. It was running fine in original resolution but the textures wouldn't improve no matter what I changed in the options. If I increased the resolution beyond a certain extent in the menu, the game would play in a tiny window. If I ran the game off the desktop, it would stutter like crazy but not if I ran it out of GOG GALAXY. Making the game run at 1080p with max quality settings takes editting the .ini files. For some reason it completely messed up the game. I had to completely delete the game and reinstalling it, and then editting the config file. I get this weird effect when turning the camera, something I also get in RTCW. Like there's some weird kind of... stutter or something. I don't know what it is. It isn't the type of stutter i was getting when running of desktop, it's like the textures stutter. I suppose its a Quake3 engine problem. The game is a lot fun, however there's some incredibly frustating issues. The distance you can see in front of you, especially in the snowy maps is too short. Tryinjg to find an angle to shoot tower gunners, but from too far away, even if you shoot there exact spot, if they're not present in your vision you don't hit them. The enemies can be ridiculously aggressive. Felt like I was always backing up and in the middle of reloading when enemies just charge into me. Reload animations take forever. Further more, taking damage causes the screen to shake. If you're aiming at an enemy and taking damage you will miss. This is very frustrating in places where you are slightly overwhelmed. It feels like you are surrounded at times, and cannot get through many engagements without losing huge HP. I reccomend it on sale.

I played a bunch of it years ago when i first bought it, put it down because other stuff came out and then i tried returning to it without a doubt, the only game i have ever had so much trouble just trying to get to run. one time i installed it and it worked perfectly out the box and then months later i tried to return to it and it wouldn't it boot. I have tried every fix possible on PCGAMINGWIKI, i have trawled every forum, dgvoodoo - everything. can get it in game in software mode but will eventually crash, if it actually boots in hardware mode it runs atrociously i watched youtube videos where i followed their settings to the letter and it still doesn't work the only reason i never refunded it is because it did actually work once upon a time but two pcs later and no cigar with the amount of problems im disappointed GOG allows the sale of this product


Seventeen years ago, I’m ten years old with the little very sparse self awareness afforded to ten year old boy. I discovered punk rock and metal music, Cradle of Filth t-shirts, horror movies and the macabre are the aesthetic I wear like a childish edgelord uniform. And one day I stumble upon a video game in my local EB Games that, naturally, I thought was the coolest shit of all time. It perfectly captured everything that was infusing into my identity, however unlike my enduring penchant for red heads, some things are just phases and should stay that way. It should go without saying and hopefully without shattering your expectations, that the story and voice acting is distilled to the exact D-grade high school production grade that made it prime real estate for the Uwe Boll adaption. It’s bad, ridiculous and everything a played out run off drain from the 90’s would taste like. However, there’s some great character design here and there. The combat however is much less redeeming. Dismemberment, gore and the verticality of Rayne’s movement is somewhat impressive for it’s time, but Devil May Cry was two years previously to this and much more engaging. BloodRayne’s combat lacks any feeling of precision. Blood Rage mode is the most fun I really had engaging any enemies at all. Rayne’s gun fire is too inaccurate. Sporadic saves made repeating certain fights incredibly tedious. The most egregious things about the game are the camera and some of the level design. Honestly, If I didn’t have a single percentage of nostalgia for this game, I wouldn’t like it at all. I’m still partial to the aesthetic and late-to-the-90’s over the top edginess. The gore is fun. In concept, I like a lot of it on paper, but it just doesn’t hold up for me. At least, they figured out how to make titties bounce? Anyway, maybe someone will bring it back and take some lessons from Bayonetta and Devil May Cry, but I think it should just be laid to rest.

It's okay but unfortunately I do not have the patience to finish something like this. The shooting is kind of bad. I understand they want you to hold the aim button until the reticle closes in on itself, tighter the crosshair the more accurate your shot but it just ends up so damn frustrating as when Zoom Aiming (there is no ADS) you can't move only lean left or right. So tense moments in which there's a swarm of enemies firing from ten feet way with pin point accuracy, you gotta wait for the reticle cuz hip firing with send stray bullets everywhere except at an enemy. Furthermore, there are moments where I just had no idea what I was supposed to be doing, where I was supposed to be, waves of enemies non-stop appearing out of the sides of the level and I die repeatedly. This comes down to there often being these super vague mission objectives. As was the objective in which made me DNF this game. The objective was to clear out enemy tunnels and yet myself and the NPCs are behind a rock having swarms of enemies from all sides and grenades landing at my feet, mission objective marker placed in the centre of nothing. Perhaps I'll use console commands to God Mode through the rest of the campaign just to see it through having paid money for it but I don't recommend the game at all.