

Requires internet connection to access 3rd party website. This is DRM. SHAMELESS CASH GRAB instead of integrating such content into the game. Kinda disgusting when you think about how gog as a company is supposed to be against DRM but then you have this. Not even actual dlc, just selling DRM key to unlock a DRM tied service thats not even apart of the game to begin with

Title says it all. That aside... The games about escaping where your at, using the power of necromancy (and building/summoning all sorts of combination of things, every "tier" of monster/undead has 2 body(armored/unarmored), 4 types of left/right arms(melee, ranged, magic, explosive), and 2 types of legs, and two types of heads (armored/unarmored). There maybe more combinations but thats what i came across this coupled with what seems to be over 15+ types of "undead/monsters" leads to alot of combination of parts. There are "tower" boosts/upgrades per match that let you bolster your towers defenses/repairing or other stat enhancers for your summons. Theres alot of variety and stacking which is helpful near end game. All this, and the game is a ton of fun. Heres more of my review. There is only a few down sides, limited to 15 summons at a time, and theres no changing that with out using cheat engine. Anyway, i enjoyed this game, was able to enjoy the fact its VERY touch screen supportive. Played 100% via touch screen which was cool. They need to implement only a few things, and thats to allow 100% touch screen mode (so when you select a unit your not forced to right click to break out of the manual control of said summon) alongside better touch screen interaction in replacement of movement (like tap to move unit selected or quickly double tap to unselect said unit). Also this should absolutely be ported to mobile, this game is that much fun and has that much potential. For its 2.99 price tag its absolutely a steal, and honestly it has 9.99 worth content. So don't let the cheap price negate you from enjoying such a time absorbing experience. A few things i personally didn't like was besides 15summon limit, and locked into using a unit when playing touchscreen only, is no ability to expand summons. No ability to really easily farm for resources (so higher tier parts in the beginning are a super huge struggle), and the lack of additional relics (only 7-10)

Deserves 5 stars but 4 for a reason, and thats because it doesn't have mobile compatability, not easily at least. Have to run within windows using qemu for play on android. i've got it running on my s20fe. Honestly this games a ton of fun, just needs english audio not japanese, would be awesome for both parts. Otherwise worth the buy, the fact it has "touch screen" support and is very UI friendly, made this super easy to play on mobile, and touch tablets/computers. I feel it maybe over priced due to lack of mobile installer support since i had to go ahead and full blown create a portable QEMU for this game, but that major foresight of having touch capability made a world of difference in the vm on phone. That aside... Needs uncensored, not Mosaic Censorship garbage. Thats pretty huge letdown in my opinion. This aside... Honestly the games hilarious. Its actually alot of fun, and reminds me of old school rpg like chrono trigger, if chrono trigger involved nudity/Mosaic Censorship scenes. I personally am enjoying it just for the simple humor, banter, and sheer fun grind, that isn't as much of a painful grind as one would think. You can spend the extra 10-15min to become op by farming a bit of the enemies, but there is some strategy involved. Need to smartly spend or utilize your "BP" or battle points effectively, and with proper stun/elemental damage, it makes a difference from insta kill to getting whipped by the enemy. Anyway gonna get back to enjoying this before i play the 2nd installment. Glad i can play it mobile, HOPE the dev reads this and IMPLEMENTS android versions, i'd gladly rebuy just to get a easier more portable playable version!

Your better off buying the steam version as that has multiplayer implemented, and helped make the game much more fun. Lack of multiplayer aside, this game was fun. Has its own story, and if you liked aliens the movies with ripley in it, you'll like this game, solely for its aliens vibe it gives off. The unique story in itself is enough to pick this up, and lack of multiplayer maybe a downer but don't let that scare you (unless you enjoy co-op fun then absolutely pass on this), but otherwise check it out. Its alot of fun, enough story to entertain you for hours, and its the trilogy, so its all 3 installments of the series. Some general FYIs, there are parts that don't work and its mainly caused by missing mp which i don't get how mp removed would break some features like some toggle/buttons not working in the in game ui. So these are some minor gripes to keep in mind. That said... review others reviews, and compare where you'd like to buy. The steam reviews which shine a way better light on this game, or the gog reviews which tell you of issues and menu problems/issues all around. Pros: - Upgrade paths for weapons (not everything works see earlier mention of ui issues) - Can be mindless fun or somewhat tactical - Interesting enough story line to keep you engaged the entire 3 installments Cons: - Repetitive - Non adaptive enemy path finding (they can and will get stuck) - No Multiplayer (this breaks other features in the ingame UI) - Graphical deralicts/artifacts caused by missing Physx drivers/software (just download from website i didn't have this issue though) - Mouse movement/tracking issues

The idea of automation is just as addictive as factorio. Until the obvious glares back at you. And thats the headache that is the logistic system. Its way easier than Timberborn, but more confusing in the fact, that its not as straight forward as factorio. I enjoyed the game far more for its relaxing music and gameplay. But it can barely hold a candle to the factorio game, because of how obtuse and confusing it makes it seem to do just about anything. You got the factory portion but with a clunky pickup/delivery system. This game just seems to go out of its way to make it more confusing to automate than the other automation games out there. Still, i enjoyed it for a good hour-2hrs before i got too annoyed and went back to playing rimworld/factorio with a absurd amount of mods for complexity because... its more straight forward. Anyway heres a quick list of pro's/con's. Pros: - Extremely complex (Might say its more confusing than competitor sim games) - Once you figure out layouts it becomes a less grueling experience - Music is super chill - Overall gameplay is fun/relaxing Cons: - Overwhelmingly confusing (doesn't make it seem straight forward, the tutorial seems to be very hard to follow along with, more than say, eve online tutorials) - You can't seem to have your villagers/workers actually go through transportation belts, leads to lots of logistic failures/headaches.

Long story short, if your a fan of starship troopers ingeneral, get the game you won't be too disappointed outside of lack of replayability. Took me about 12hrs to fully beat the game on the hardest difficulty. Honestly its pretty boring after you run through the game. The only real challenge was the run through at maximum difficulty. That was really it. Pretty disappointed as alot of things i was hoping for is not what i was expecting. The older iteration of the game has so much more that this lacks. This one is just basically a graphical update. And a sort of retelling of the storyline from what we knew previously from the series/past games except a few different names. Also the storyline is pretty linear. There is no reward for beating on any difficulty, and no reward for getting through the game in its entirety besides to just find new strategies to flank the enemy. So the only reward on the hardest difficulty for me was that i actually had to micro manage my troops more efficiently and i couldn't just mindlessly throw the at the enemy knowing they'd dominate with out any effort, i actually had to use cover, bait the enemy, and run multiple unit flanking runs at the same time to win some of the missions. Game really did remind me of command & conquer gameplay except you couldn't replenish your units in some missions and funding is just basically timer based.

The experience is like a Record of Grancrest War game but watered down significantly. Less depth, more headache and hassle. It seemed cool initially but I just got annoyed as heck after 2hrs of gameplay. If you can tolerate glaring problems like "constant lack of troop issues", very very very broken tutorial that just assumes you understand the game period beyond limited explanation of how to play, then this is your game. Otherwise avoid it. I went out on a limb and bought it immediately because I thought the experience would be similar to Record of Grancrest War. It is very limited in the war aspects but much more fast paced. Not as much depth too story/world building. You need resources and money but this is not properly explained and leaves you to stay confused and learning through trial and error. The tutorial does try though. You can tell devs tried though with how smoothly the game plays. It's just, way to unfun in my opinion because of hassle mechanics (you can at least redirect deployment of units very very straight forward the logic) more hassle that just makes the game unfun overall. Also your unit ai seems to be very suicidal and doesn't work in more coordinated fashion besides wreck whatever immediately infront of their path of enemies. They don't prioritize high value targets doing more dps. Or smartly maneuver enemy attacks.

Title says it all. Besides lack of cloud saving, meaning if you play on multiple devices, your saved progress wont travel (unless you manually migrate it like i do). That said, game seems fun and unique has a limited meta build up, and seems to be heavily tied to DRM online services, making it not truly DRM free. Outside of that a fun game. Mindless zombie salvage/kill opposing enemies/teams/protect your base gameplay. Has RNG mechanic that really really favors low quality or low level RNG. This is great for now as the game just recently came out, but against folks who actually spammed the rng, and got tier 3 or ultimate units, folks are almost always going to lose to such players. On the flip side, co-op battleroyal is nice, allows for yourself or team mate to spawn back in if one of you are still in the match. All in all its a fun game. Its worth it at 7.99 right now with the available content. Honestly surprised its also not on mobile with how simplistic yet fun it is.

At the point where you need to get past the hybrids, and in the snow terrain, i cannot proceed forward. I need a pass code key. But there is no pass code key, i wasted 2hrs running around back, and i cannot teleport to past locations to find it. Kinda a major game breaking issue. I CANNOT recomend anyone buy this game until that portion of the game is corrected as i literally am stuck and am deadlocked doing anything. That said, game is "okay" up to that point, but the camera can be very very big hassle at the points when your in the forest environment. Kinda headache enducing really.

This game was inspired by Command and conquer, and total annihilation with bits of rpg upgrade and tech research elements present. This game stands on it's own, because of a unique feature done differently. That is the collection of resources and ingame economy management. You have a main base, you have outposts. Resources are fed from mainbase/outposts via rifts. This allows multiple areas in campaign to serve as resource hubs feeding the main base. That said, the game has enough story, dialog, and bio's about your environment to be it's own game and experience. With promise of multiplayer coming down the pipe 1-2yrs from now(I'm estimating a 2.5yr mark as things never go right for mp), this game shows real promise. The campaign can be run through in about 7-12hrs depending on how you pace your self. Don't mixup survival mode with campaign. It is a entirely different experience and approach needed to win. Devs are taking feedback and making improvements constantly. As of this post the game went from 1.33 to 1.38 which... is alot of updates being pushed to fix issues. Anyway onto pros and cons Pros: - Hands down builder/exploration Sim - Promise of multiplayer, when it comes even better - DRM FREE, actually no telemetry, you choose it at crash/bug submission - Unique take on resources management and collection Cons: - Waiting on the free multiplayer is rough - Lag and fps lag exists but requires in some cases console commands or a save and reload to remove fps lag - May crash, thankfully auto save exists, crashed 1x out of 200hrs of gameplay on my part (going in and out of system hibernation/standby) - Highly addictive and immersive, I lost touch with reality took a day off work because I couldn't stop playing All this said it's a fun experience, before you buy it play the demo, that will hands down give you a idea if you do or don't want to buy it, I think it's worth it though but these games are completely up my alley