Contrary to many other reviews, I have very fond memories of the game. Then, I never did play Ultima games religiously, so I'm mostly judging the game on its own merits. I liked the atmosphere of the game - dark, gloomy, mysterious but with a sprinkling of humor and hope. I enjoyed exploring the little nooks and corners and hidden places with their own little plots, like randomly walking into a off the path shack unrelated to the plot, falling through the floor, and ending up exploring a little non-quest related catacomb, which led to a nice reward. I remember listening to some old pirate rant dozens of stories in a row, and later accidentally finding that one of the stories led me to a ghost-protected armor. The characters were memorable and I enjoyed exploring the reactions they had to things, and how events and the things you did seemed to affect their reactions. If you want to barrel through from the start and follow the main plot with no deviation to explore, you might enjoy the game less than I did. The journey was more fun than the goal with this game. Forget a walkthrough (unless stuck) and just dive in and explore and experiment. There's a lot of random stuff, content and characters that walkthroughs haven't found or don't mention, because they're not important to finishing the game.