The Ultima that should not have been Ultima
As many people here have said, this would have been an excellent game if it were given a different name. As an action RPG, it works quite well, and is groundbreaking in the genre. As a follow-up to the role playing classic Ultima VII, however, it is extremely disappointing. It is not without merit, however.
Here is a look at some of the bad and some of the good features of the game, starting with bad.
-No more party- The Avatar's companions were an important part of the Ultima experience from IV-VII, and their banter was often funny and usually entertaining. They became like old friends. This game goes back to I-III and the Underworlds with a lone adventurer.
-No more portraits- Character portraits were added in VI and kept in VII but abandoned here and in IX.
-No more day/night cycle- In Pagan, it is the same all the time. No weather, no day/night, just the same dark palette.
-Less interactivity- This game is more along the lines of Diablo and the like, with the Avatar basically just walking around, talking to people, and fighting. No more baking bread, etc.
-Arcade elements- With no more resurrection, these arcade elements move the player away from strategy and role playing to relying on arcade eye-hand coordination. Ultima doesn't work well as an arcade game.
-Barely detectable traps- Don't be surprised if the avatar suddenly falls into lava and dies. While there are cracks in the ground as a "warning", too many of these are hard to see.
-Water of death- although The Avatar managed to flail around after dropped into the water, any other contact with water means instant death.
-no resurrection- when The Avatar is killed , a tombstone appears and you need to go to a save or start over completely.
-No choice in Avatar traits. The Avatar is always a male character with a tin can on his head. There is no way to choose a female or choose features.
These are just a few, given as an example.
Now for the good things:
-The game has an interesting story, if you are able to survive through it.
-Your actions have consequences in the world, and you are constantly tested; The Avatar is often forced to test his virtues.
-Psychedelic mushrooms- When the world gets too depressing, The Avatar can briefly forget his problems by tripping on 'shrooms.
-Good action sequences- The game has no lack of action and some intense sequences.
-Plot twists- There are quite a few interesting plot twists in the game's story.
There are more, but these are an example of some of the games virtues.
Overall, to enjoy the game, try not to think of it as a cardinal Ultima, but just as an action RPG with some characters and situations suggestive of Ultima. This may have worked as a side project, like the Nintendo Ultima Runes of Virtue games, but as a main Ultima it misses the mark.
Still it is well worth $6.
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