


2025 REVIEW | I played Agony Unrated, and the immediate staple of this game that is clear from the start is the + art direction, the passion is definitely put into the environment, atmosphere, and all the otherworldly noises that you hear throughout the game. The landscapes are stunning, and the soundtrack is insanely immersive. + The most (In my opinion) detailed in accurate depiction of Hell in gaming. The devs really did their research. Im not a very religious person, however I picked up on the W**re of Babylon and the Tower of Babel references within the game. On top of the amazing portrayal of Hell, is the fact that Hell really feels alive throughout the game, its not a rocky landscape like other games (Doom), it feels like its own ecosystem, with Demons that are flying, eating each other, wandering, etc. That's about all. As for the gameplay, - the movement feels very janky, its common to get stuck on pieces of terrain where you are not supposed to go, forcing you to restart. - A big part of the game is demon possession, where you can choose to play as a specific demon rather than a martyr (human). This idea is cool in retrospect, however, the fact that there is an ugly gradient over the screen, obscuring the beauty of the environment, and the lack of a minimap (I dont get why!) diminishes the gameplay as a demon, which is weird because it seems like possessing demons is very encouraged, and is a big part of the game, however it just seems like a nerf that confuses you on where to go and ruins the sight-seeing. - too many notes/collectiables are just whatever. the way Agony tells its story is through a s*** ton of notes left around the levels. I was interested in the first maybe like 10, but it just got too much, and most of it seemed incoherent. I had hoped for a better way of story-telling other than just notes. There are collectables that dont serve a real purpose.

2025 REVIEW | I played Agony Unrated, and the immediate staple of this game that is clear from the start is the + art direction, the passion is definitely put into the environment, atmosphere, and all the otherworldly noises that you hear throughout the game. The landscapes are stunning, and the soundtrack is insanely immersive. + The most (In my opinion) detailed in accurate depiction of Hell in gaming. The devs really did their research. Im not a very religious person, however I picked up on the W**re of Babylon and the Tower of Babel references within the game. On top of the amazing portrayal of Hell, is the fact that Hell really feels alive throughout the game, its not a rocky landscape like other games (Doom), it feels like its own ecosystem, with Demons that are flying, eating each other, wandering, etc. That's about all. As for the gameplay, - the movement feels very janky, its common to get stuck on pieces of terrain where you are not supposed to go, forcing you to restart. - A big part of the game is demon possession, where you can choose to play as a specific demon rather than a martyr (human). This idea is cool in retrospect, however, the fact that there is an ugly gradient over the screen, obscuring the beauty of the environment, and the lack of a minimap (I dont get why!) diminishes the gameplay as a demon, which is weird because it seems like possessing demons is very encouraged, and is a big part of the game, however it just seems like a nerf that confuses you on where to go and ruins the sight-seeing. - too many notes/collectiables are just whatever. the way Agony tells its story is through a s*** ton of notes left around the levels. I was interested in the first maybe like 10, but it just got too much, and most of it seemed incoherent. I had hoped for a better way of story-telling other than just notes. There are collectables that dont serve a real purpose.