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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Planetbase

The AI refuse to listen

The basic game goes like this. Start game >build neeeded structures >gather materialr and expand with only storage units to hold the materials that you must grind at x4 speed for 3 hours >eventually get more colonists >hit 59 people start to expand to remove the stupid metors by blasting them out of the sky >watch as one biologist refuses to eat then watch as the rest refuse to eat and die >no food gets produced >everyone starves >colonist ships stop coming to replace the useless biologists >Bots are still working as everyone refuses to do anything and die of starvation >end game. this is inevitable no matter what around 50-59 colonists the biologist all stop eating and die causing a long form game over and the best thing is they don't notifie you they aren't eating until food stops being produced and at that point there is nothing you can do The game is great until that point there are work around like using yellow alert to make them do their job longer and not wonder out side to carry stuff and the priority system but everything is completely ruined due to this random bug. The AI in general seems to prioritze carring stuff i learned that trading ship is a death sentance to your colony at any point and no mateer what i do i cant make engineers make the carring robots they just stand around and do nothing despite having a 100+ metal and bioplastic medic do the same with constructing medkits but if a patient is sick it get priority after about 3 injuries. This game has artificial difficulty with learne how the AI work but it need an extreme overhaul for the AI and how they behave biologists if they are hungry should be more motivated to make food rather than starving themselves in protest the game has great potential so long as your colonists don't become suicidal.

19 gamers found this review helpful