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This user has reviewed 8 games. Awesome! You can edit your reviews directly on game pages.
Pizza Connection 2

Slow as snail's crawl

The problem with this game is the same as with original settlers, and some of the other games of the era - there is no time control, everything is at a snail's pace, and you basically stuck waiting 'till something actually happens. By the time anything actually happens - you would most certainly grow a beard and have a white hair.

30 gamers found this review helpful
else Heart.Break()

Under-baked

Definitely underbaked. Even though this game has one of the best concepts i recall from recent gaming history (literally "Hack the word"), it has some of the most glaring flaws which pretty much defeat any steam. -First of all - quest log. I am sorry - at least store memories of player actually suppose to do. Better yet - along with his feelings. How the hell do i suppose to recognize that a protagonist suddenly decides to go after some chick. Let alone keep pushing after her when he's clearly been told she has a boyfriend. I mean i do realize that she is crucial to the plot progression, but this is utterly ridiculous situation and it portrayed quiet poorly. So much so that even she says "stop being so creepy". And on the side note - this is NOT pen and paper and i REFUSE to keep a notepad and a sharpie with me to write down everything. Otherwise i can't give less of a #### about what i suppose to do. Seriously - i have other stuff to do and to remember in my life - don't treat me from the first seconds like i suppose to give a flying #### about your game. Especially if you gonna hide supposed main feature of the game behind an hour of gameplay. Seriously. -Second. Map. Utter garbage. I am sorry - but what is this? Early 2000s? This game has a chronical condition of "where the #### do i go, what the #### do i do" kind of navigation from early 2000s games. It ain't fun. Give us responsive map which contains all the markers we need + all the learned markers also. -Third - view of the world. Listen - you either make a fixed camera or you make a camera which follows the mouse - not both, completely undercooked. I would've recommended either moving camera pov to player and giving us full wasd controls, or at the very least - changing camera controls to Q/E snap 45 degrees rotations. And even with these flaws i found enjoying myself from time to time, even though networking seems confusing at best, utterly undescriptive at worst.

7 gamers found this review helpful
Uprising: Join or Die

Buckle up, we have a galaxy to cap

"And then their frankenstein assault-tank/command-unit/teleportation-waypoint" rammed into the side of our base and started wrecking havoc, while performing strafing maneuvering. We didn't see that coming" A very unique specimen of it's era, Uprising is about being a large unit on the battlefield, while also commanding battlefield, which is somewhat reminiscent of Divinity: Dragon commander, only came out on late 90s. You are given a stereotypical "super-mega-advanced prototype mk3 holy hell this thing is awesome" mcguffin of a tank (in lore at least), and have an objective to take over a galaxy ruled by a stereotypical empire, while yourself being in stereotypical resistance federation. Sounds Stock so far. Music is....eh, music is stock symphonic music, nothing to drive you through. However - the gameplay itself is marvelous. Fast paced, relatively easy to control (just map it to WASD+QE for rotation if you ever decide to unlock turret), with a variety of basic tactical maneuvers and a-bit-more-advanced-than-rock/paper/scissors balancing - infantry is good against buildings (thanks to c4 charges), tanks are good against infatry, fighters are good against tanks, but not against advanced tanks with AA unit etc. PLUS - you have upgrades. Between each mission you accmulate roughly 12-16k credits for in-between-mission-budget which are used to up your tank parameters, up your forces, buy new weapons for your wraith tank and up, buy new buildings etc. Overall, as far as somewhat obscure games go - this one is a very good specimen. Just turn off the ingame music, turn on something like this https://www.youtube.com/watch?v=r3ya9YEgC4Q and have a blast. (i strongly recommend learning controls tho)

22 gamers found this review helpful
Theme Hospital

Theme hospital, or first and only

Oh my god, where do i start with this one? I already did video-review in Russian, so, just to sum-up personal thoughts: Its a great game. No seriously, not from subjective p.o.v. but from objective point of view its only one GOOD sim of hospitals. There are few more, but all of them are mostly crap. Your best bet if you looking something else is to look upon recent Hospital tycoon by codemasters. Wanna know what's inside of it? Imagine sims 1, which eaten some hospital sitcom, and they pooped out..yeh hospital tycoon. Ugly and dumb. Theme hospital is a paragon of hospital sims, with its unique 'Bullfrog's' style of graphics and interpretation, which got on hooked on steroids since it were featuring in theme park. Dozens and dozens of sprite animations (i bet they used renders and painted over them, but looks like clear pixel-art for me), memorable soundtrack (especially Atlantic and 60's-70's) and overall nice design and sound will leave you wanting for more over and over, and (like me) getting back to this masterpiece every year to revisit old memories of building hospital and fighting goofy infections (in world of theme hospital pregnancy is infection/injury..who would've known :D). By the way: if you want it shine on fullscreen on your HD monitor i suggest using CorsixTH reverse-engineered port to modern systems. Its currently almost finished (only thing currently not working is alien infection cure - so patients leave hospital right after they arrived).

4 gamers found this review helpful