Classic, by the books turn-based RPG with a few novel mechanics/systems and a great use of the Active Time System that Final Fantasy rode to nominal success through the 90's. The world is so evocative by its very design and the story compliments it well in many places. Navigating it is more burdensome than it should be, and the level/map design leave a lot to be desired. Some of the puzzles are laborious to a fault, and tedious in a bad way; while the solutions reward attentiveness and world engagement here and there, the game still 'feels long' due to the excessive backtracking and maze-like stage layout, amplified by combat that is fun but lengthy and somewhat repetitive (like many turn-based RPG's of the time). There's a lot to love about Septerra Core, but outside of the conceit of its setting and the overall texture of its world, it may fail to impress a modern audience. If you like exploring the ruins of old RPG game design, this is a worthwhile gem to polish...just watch out for all the rough edges.