

This game wants to know who you are. Games so often put us into the role of a character with a destiny, a fate, a cosmic charge they cannot escape. This game just wants to know, "who are you?" A meditative soundtrack by Japanese Breakfast & a vast expanse of sun-bleached, moon-soaked desert wills itself to be occupied by your own exploratory answer to the central inquiry. Sable's journey of self-discovery isn't just hers, it's yours. Not only is the soundtrack excellent, but the non-musical ambient desert atmosphere sounds amazing. There is life all around you in the desert expanse of Midden. Listen. This game asks you to be patient, so please heed that. Slow down. Take your time. Think about the question. Accessibility: This game does not offer accessibility options at all. This is unfortunate as I would like as many people to play this game as possible but in its current state I'm not confident that vision impaired, colourblind, or physically impaired players could enjoy this game. Subtitles are not adjustable & keybinds are not editable in game. The artstyle itself is difficult to understand & I have unimpaired seeing. I hope eventually there will be a way for disabled gamers to enjoy Sable.

if you remember the desolate isolation of the first game, this is not the same game. there are still opportunities to be the lonely traveller. but this game, this universe is wonderfully populated. this game is the epitome of emergent gameplay. it is worth your time, i promise.

Metroid for the NES on the big Advantage Controller was the first video game I ever played. Dandara is the first platformer since then to give me the same feelings. I adore this game. May the honor of Dandara dos Palmares live through this work.