.....and that's where you'll stay, because the Devs have been promising to finish the thing with nothing to back their claims up. The last update added Steam Deck. Shame about it all is there could be a half decent game in all this and initially it seems so. After playing awhile you find you can predict the random encounters - as they repeat from a handful of sceanarios. Some of the Captain decisions you'll make have bizarre outcomes that go against logic. Bottom line though is it seems like a project that began with lots of enthusiasm and ideas, but fizziled out during Early Access but the money kept coming in from buyers hopeful. I would heavily recommend only considering buying once completed with this one.
Think of Battletech without the Merc Plot and pilots, just stripped down to a Robot vs Robot game done in the style of something you'd see on the Commodore of your dreams. That's pretty much what you get. There is a lot of playtime and it's sort of game would of loved way back. However whether it will have that appeal today other than something you'd just play a few times ? What it does it does well though.
Clunky Space game where you control a command ship which has x2 fighters as escorts. Ships can be upgraded with component slots to improve / change weapons / sheilds / engines / abilities etc... Tutorial guidance is poor so an amount of figuring things for yourself is required. Seems very grindy and basic a game, although have only scratched the surface I'm not getting imression theres a lot more underneath. No laser or rocket sounds just a repeating background spacey music ambience. Controls WASD to scroll map and mouse click to direct ship, but to access your ships weapons requires clicking on a bar along top of screen. Because the enemy fighters zoom past your lumbering ship combat feels frustrating. Maybe will improve with upgrades to ship ? Can't say it's grabbed me as a game I cannot wait to boot up again for just another go, so far. It's trying to be a light looter with mild RPG elements and maybe you can build up your fleet down the line, but the rewards following battles paired with harsh prices at stores where you can sell / buy upgrade components give impression of a long grinding slog which so far isn't fun at all.
Nothing not to like about this. Graphic style is vibrant without being so busy you lose track of whats happening onscreen. The story and theme pulls you in from the onset as you play the invading Alien race with the mission to strip the Earths resources away. Missions intermixed with little cutscenes as Earths forces struggle to react. In a last ditch defense Earth sends all it can muster against you. The units are highly detailed and well designed - the art style as a whole is some of the best out there. The game has an excellent intro/tutorial where you learn quickly your X-Morph fighters abilities and weapons whilst protecting the core. Music and sound are great. Wouldn't normally go for this style of game but can absolutely recommend it. One of those games where you can tell straight away a lot of though and love has been put into it, and the team weren't just churning something out for a paycheck.
Absolute jank, not until after installing and having it crash back to desktop repeatedly do you find that GoG advises you go into your Bios settings and limit the number of cores your CPU is using. This along with the disclaimer that if you brick your system playing about with this you're on your own. I try to support GoG as much as possible and have bought stuff that isn't that good or doesn't run well without some messing, but a game made in 2016 you take it as a given it will at least run.
One of those games that looks well above average, has introduction into the story that draws you in enough to see where this story will lead. The mechanics and controls scheme and menus of the game is slowly introduced step by step in a logical, easy to follow manner. The first couple of fights play fine - as you are partly led through via the excellent tutorial. You then find yourself with scant gear and a few coins as your party stand in some town you have decided all to go to find details related to the plot. You see the merchants to buy more gear and better weapons, however none of this is really possible apart from maybe a couple od daggers. So you think, ok I'll do what the game prompts and enter the next area. Now you find yourself in a fight which although doable you can quite easily get one of your team killed, all due to RNG. The character who never missed suddenly cannot hit anything even someone stood directly infront of him, positioning to the side or behind enemies is pointless because they instantly turn to face you, AND as a kicker sometimes they bob and weave like the lovechild of Muhammed Ali and Neo then snot you for a chunk of health. Replay that to discover it instantly puts you to the travel map again without chance to heal or rest (maybe you can ? but I didn't see option ) only to find the next area has enemies immune to the piercing damage your daggers can do. Tragic, as SO much of this game is right apart from the balancing whoever came up with the rng for this game needs to be suspended over a pit of crocodiles and use the same RNG chance system to close the lid over the pit verses the drop.
The game itself may be promising, has the usual ingredients of this type of thing - roll character, awaken with no memory of who you are but find a mysterious note signed by a single letter (except the person tells you their name in the letter, so signing off with an initial comes across as abit og a git.) Nice music with birds happily chirping away. Isometric map where you can't really tell if items are placed out of sight against the left or lower walls without moving your pointer over everything. Plenty of text hinting at promise of adventures to come...... All this in a tiny, teensy little screen window with no easily discernable way to change this to a higher screen resolution. And so your quest begins... search the forums with most promising leads leading to the third game in the series. A few hopeful side quest leads, drifting off into someone going on about Linux. Rumours an scraps of info of an ancient arcane spell and knowledge of changing various settings if you speak to someone called Nvidia settings. It is possible from this to deduce the reason your character has a loss of memory and who they are is most likely the time they spent banging their head against a wall trying to up the screen resolution and following duff links on doing so. All in all, better ways to spend your time.