The RPG mechanics were good, combat eventually became manageable with summoning or other buffs like blessings. There is crafting for herbal solutions that can even improve stats or resistances permanently. Can't say that the loot was appealing, mostly scrolls and potions some armor or weapons. Couldn't understand why the first halberd I found had a -15 attack rating. Then around level 5 the game seemed to tunnel into puzzle and impossible combats. There were traps that were undetectable and could kill the entire party at level 4. When it got to the point of puzzle/trap/death/reload constantly, I decided to move on.
I was learning the mechanics, some good, others clunky. Then it started devolving into puzzle/death/reload. I mean moving carefully between enemies or traps or flowers of sleep, meh. Being level 4 and coming across trap after trap that decimates entire party - reload. Is not fun
Considering how much money they had from the kickstarter and how long it took them to deliver, I expected better. To me it was disjointed adventure, more puzzle/conversation solving than RPG. The parentage of Planescape was there, some of the concepts were innovative but the story and non-connections of side quests to anything you cared about was heart rendering. Again considering all the money raised, why was the length so short, were was a dlc, director's cut or modability (failing in other Inxile games also). Glad I only funded for $20.
The memory was for a game that had a lot going for it but then I rediscover why I never finished it. This game screams for a remake WITH good controls (even slightly better would help). You feel like a drunk trying to do the most basic things like walking, jumping or shooting. I just don't see the payoff in practicing these skills if the experience is so sub par.
I remember trying time after time to play these games but giving up because of the crazy save system (though it did lead to desperate down to the last gasp fights), the lack of gold to cure or recharge myself and the maps with all the traps. This has made it possible to revisit all the games with happiness. Thank you Devs
This is a good real time 4x game, can be challenging but not entirely much beyond get a good strategy then grind away until the end. It lacks good victory conditions, knowledge of the tech tree, knowledge of how much buildings cost or what they do, uninspiring diplomacy. The only innovation I thought was beyond the usual crowd was the subversion and assassination of governors/leads with the espionage system. Also the AI does a good job of selecting the buildings but you control the research (or get things you don't want). Something like Galactic Civilization II with the many ways to win, special events, better diplomacy is many ways better. Not to say I wouldn't play it again because it fills a need for a fast 4x adventure (though I have to say Armada 2526 does also with better variations.