The top review I read here spoke of the hidden timers on some quests. I agree this is the thing which has spoiled it for me. It's a great game and I've had a blast, but. Constantly losing time to fetch quests and save scumming feels bad. Some immersion breaking things: Artisans demanding you visit them for a trivial plot point, while standing in front of your throne. Needing rations or not being able to rest, while carrying 40 slabs of meat and 20kg of veg. Being unable to do anything other than improve a kingdom stat while, for 2 weeks, giants are running amok outside your door, just because you clicked an hour before an event triggered. It's otherwise a very good game and I hope the sequel is even better!
Not sure why people were expecting something different, but it's an improvement on the first HoF, in my opinion. It is RNG heavy, but I quite enjoy the mix of cards, combat, and other minigames, all strung together with the narrator/dealer teasing out bits of the story along the way.
Still in development. I like it - just like I enjoyed Tales of Maj'eyal, Battle Brothers and many DnD games, of which it seems to be a fusion. I think there's some polishing to be done in terms of story telling and text (I would quite like the job!) but it's got good bones and I think will be worth a look again later.