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This user has reviewed 6 games. Awesome! You can edit your reviews directly on game pages.
Songbringer

Tip Top

Just going to drop a few notes here. This game is wonderful, and I've had an absolute blast playing it so far. (I'm about 15 hours in as I've been scouring every screen for every secret I can find.) There is just so much to find in this game. Tons of equipment, cool upgrades, cool locations, interesting and funny characters to interact with. To give a very rough idea, it would be like combining Hyper Light Drifter, Zelda: Link to the Past, and Super Brothers: Swords & Sworcery. It has a cool, yet light-hearted story that unfolds the further you go. I'd call it more of an action adventure than action RPG, though it has plenty of RPG-Lite elements to it. The combat feels good too. It's not quite as tight as Hyper Light Drifter, but it feels very good, if a bit looser overall. The visuals are incredible. I already love pixel art games, but the way this games blends cool effects, excellent dynamic lighting, and tons of animation into a low-def-pixel image really left an impression on me. The music is cool too. It's just low-key enough to be ambient and non-distracting, but it changes with context, and has a nice electronic pulse at the same time. It definitely blends well with the onscreen action. All of this combines to pull one straight into the game world. The procedural generation occurs when you start your game, and enter a word to create the seed. It is entirely repeatable, and the world, once generated, stays consistent throughout your play. This means that you can use your memory to locate places. The map is fairly utilitarian, but gives just enough information to let you know where you've been, whether there are points of interest, and where key locations are. I can't recommend the game enough.

22 gamers found this review helpful
Sundered®: Eldritch Edition

Incredible Game

Disclaimer: My review is cross posted from Steam. Though I'll probably buy it on GoG too, just because I enjoy it so much. This game is absolutely incredible. I have to say it took a little bit for me to get completely into it. It started ok, and was immediately atmoshperic and beautiful. After playing another, similar, recent game though, I wasn't totally sure of how I felt about the mechanics of the game. Last night I pressed forward for a few more hours, and everything just clicked, the game took off, and now I think it may be one of my absolute favorites of this style. The key was to think about the combat differently than the other game. Instead of trying to be pixel precise, this game has more of a delicate and graceful flow to its combat. I described this elsewhere as a flying ballet of death. :) Like playing Crouching Tiger. Instead of rigid combat, one can flow and float from one enemy to the next by rolling, floating, flipping, and basically fly across entire screens smoothly chaining from one enemy to the next. It's absolutely beautiful and savage. As more skills and drops become unlocked things just get better and better. The game makes you feel like a total badass without getting too easy. At first I thought this game may need some tweaking, but now I can't put it down, was up WAY to late playing it, and I really don't think the devs should change a single thing. As you already know if you're looking at the videos and shots above, this game is absolutely gorgeous. The sound is every bit as good as the visuals, the controls, while different than other similar games are very precise (if you grant the inertia effects). I really couldn't be happier, and now I'm going to buy a couple more copies and gift them to a few friends. Excellent work devs!

33 gamers found this review helpful