Unity phoning home causes overheating of junction of GPU to 104C. Fan whirred up to full speed, checked temperature immediately, it said 104C at Junction GPU. Have seen this in other Unity engine based games; was fixed when the developer disabled the unity phone home analytics/telemetry.
Recognized the eastern european churches from some books I read before going there. Interesting stories unfold. Graphics are good. The Redux version was super smooth for me. The original had a small stutter.I liked how the stories were tied together. However some people might not like the ending.
There is Quick time events. You can horde up in game currency and buy different character outfits from an NPC, as well as finding them in game. Repeatedly pushing NPC's gets some funds. You travel time by way of mementos. There is some similarities to 'Twin Peaks', mixed with an anime. The health/Vision/stamina meters were done well. The story is short, never having gone beyond season one. Would like to read a full conclusion in book form because the series ended. Though at least the antagonist is revealed at the end.
Liked the upgrades you could give team members when they leveled up. Liked being able to follow dialogue paths to get new information and open up the best ending. Talking to Team members and other NPCs after each mission is essential to unlock things, Load times especially with a large number of saves takes too long though. Liked the extended missions after the main game is beat. Story was good. Epilogue was there and alright as well. Different ways to customize character were well implemented.
I've played the Shadowrun games on both the Super NES and Genesis Game systems. I liked the Genesis version better all around. I also played the Japanese Sega CD Shadowrun game(briefly). I've also read most of the books also. I waited to buy the game until there was a save state system in place in it. Now there is and it works wonderfully. The game's interface and X-COM style battles remind me of the Super NES game's point and click interface. Shadowrun Returns follows the storyline from the books the closest of the Shadowrun games that have been released so far. It is fun to play and see the story unfold. The game is very linear, however for purposes of introducing the game with a coherent introductory storyline, it was necessary. Other games like Walking Dead do the same thing. I noticed at the end of the game the concept of multiple choice in dialogue is used to much greater effect. The developers obviously intended the ending to be open ended, with many dangling threads of location and plot to encourage modding of the game. Allowing the game to be mod-able was a good decision on the developers part. Games I buy now have to allow some kind of modding and be DRM free. For the small budget that this game had it is very good. Fans of the books or pen and paper RPG will appreciate how well it ties into those. Furthermore this is the only Shadowrun to date, not to force the player to be a human.