that's a roguelike done right, unlike most others. you have meaningful progression and well defined end game. story is good and also dialogs. heavy metal music is cool. there are plenty items and stats to play with and optimize. game doesn't try to confuse you - invulnerable enemies clearly shown that status and you just cannot attack them to waste action points. inventory screen could use filters like shop. item crafting would be great addition to the game - i would really like to have an item with attributes that i choose and not some random ones from shop. in the same vein - hero training for specific attribute would also be nice - i always felt my archers could use more multi shot points and longer chain length. spoiler archer with small crossbow and other set short bow is a strongest char. mage is second. and melee with 1h axe and 1h hammer it third - it's very strong, but always deficit move points to get to enemies. best items are action points add, then multishot, for melee - move points. chain lengh for archers and mages is nice. teleport scroll is nice, should have in on every char, at least on melees. crystal of magic item is also cool - giving you free mana unlimited times in combat for some movement points. for special stats - i really liked the one that gives you +7% on attacking isolated enemy. and the one for action point for 3 kills.