I would avoid this, and for that matter all Inceton games. Every game they make is basically just a giant tease with incredibly low payout rates. Having played a few of their titles I can confidently say Inceton has a strategy for every game they make. It goes like this: introduce a bunch of girls, tease payoffs but only do a few per title (or chapter, in their language) and induce you to buy the next title in the series to see the payoffs they teased but didn't finish. To break things off in a tease before the payoff it is very commn in their worlds to have people suddenly enter the room just as you're about to start or decide that they just can't do this yet and run off or, my personal favorite, put the playable character on a hair trigger that ALWAYS goes off just before anything goes down. Seriously, that's every game Inceton makes. And it's not just bad game design, it's BY design. Which is why, for example, there is no "skip" option, you have to click thousands of times to progress the story as they take you through teaser scenario after teaser scenario without the ability to skip anything. The reason, of course, is that they are hoping that if they can trap you in the game long enough while seeming to get close to giving you what they promised without...quite...getting...there then you will shell out for the next game to hopefully see the pay off in that game. But you never will, because that violates their business strategy. So, up to you. Shell out as much as you like but get used to the phrase "story continues in chapter X".
I would avoid this, and for that matter all Inceton games. Every game they make is basically just a giant tease with incredibly low payout rates. Having played a few of their titles I can confidently say Inceton has a strategy for every game they make. It goes like this: introduce a bunch of girls, tease payoffs but only do a few per title (or chapter, in their language) and induce you to buy the next title in the series to see the payoffs they teased but didn't finish. To break things off in a tease before the payoff it is very commn in their worlds to have people suddenly enter the room just as you're about to start or decide that they just can't do this yet and run off or, my personal favorite, put the playable character on a hair trigger that ALWAYS goes off just before anything goes down. Seriously, that's every game Inceton makes. And it's not just bad game design, it's BY design. Which is why, for example, there is no "skip" option, you have to click thousands of times to progress the story as they take you through teaser scenario after teaser scenario without the ability to skip anything. The reason, of course, is that they are hoping that if they can trap you in the game long enough while seeming to get close to giving you what they promised without...quite...getting...there then you will shell out for the next game to hopefully see the pay off in that game. But you never will, because that violates their business strategy. So, up to you. Shell out as much as you like but get used to the phrase "story continues in chapter X".
There's this thing you sometimes see in amateur adult literature where an author will write this long, long, impossibly long story. So you start reading it and it starts ok, seems to setup some possibilities that seem kind of hot, but as you keep reading every time they get even remotely close to actual erotica they back off to instead pile more exposition and lore about their world. And eventually, if you are foolish enough to keep reading, when you get to the second to last page they'll have like one paragraph saying "and then he had sex with her and it felt really good." And it makes you want to scream, because what you realize is that the tool who wrote the story fell in love with his own little world because he thought it was just so damn clever and that people would want to read that instead of what he purported to write when he posted it. That is this game. It's a Harry Potter rip-off where ostensibly they've made it adult, but it isn't. It's all tease and no payoff, at least not in any remotely reasonable time frame. 6 hours in and the game had introduced like 2 dozen potential partners and paid off on exactly one, with nothing but "oh you need to finish this first" every time it seemed like they were about to actually get to something interesting. Authors, here is a clue. Your puzzles are crap and what players have to get through to get to the stuff you've hidden behind endless absurd dialogue and world building. You need to hire an editor to break your hearts and brutally cut out all of the pointless sh*t you think is clever and good, but is really just noise. 6 hours! Maybe you do pay off eventually, but I'll never know because I will not throw good time after bad hoping you eventually don't suck.
The premise of the game is that you get to control key decisions for a hot twenty-something girl and observe the results. It's an adult game, so most decisions lead to 3D rendored sex but that's probably 99% of why you'd buy the game. The story underlying the game is ok but a little silly if I'm being honest. Jennifer, the protagonist, is in a long-term relationship with Mark, but they've hit a rough patch in their relationship. He's starting a career and takes her a little for granted while he focuses his energies there, and she is a nymphomaniac. Seriously, a stiff breeze is all it takes to send Jennifer over the edge, whether that breeze is spying on others having sex, being extorted for sex, exploring lesbian sex, furthering her career with sex, or several other vague setups that would not, under any circumstances, lead to sex in real life. But then again, Jennifer's hypersexuality is why people buy the game, so maybe it doesn't matter. The plot has her just having moved to New York, a city which apparently is in desperate need of of a robust #MeToo movement because almost every guy she encounters does truly disgusting things to her, and even when they don't do disgusting things they are ALWAYS thinking them. Just complete objectification. But again, as I said it's kind of why you buy the game so...it's a good thing? Anyway, depending on your decisions Jennifer can find her way to everything from a fullfulling relationship with Mark to becoming a trophy wife to becoming a submissive sex slave. It covers a broad enough spectrum of outcomes, so you should be able to find something that tickles you, although I will say that the decisions triggering major life altering changes can seem very inocuous (Do I want a glass of wine? If so I'm having sex with my neighbor!). The text is ok, it drags in places but the visuals and animations are good enough to keep your interest, and they have skip functions to get past particularly long stretches of dull inner monologue.