I bought this piece of excrement to play the Black Pits together with a friend. We've spent 6 hours "playing", 2 of which we've played, most of which we've fiddled with various things. After the 5th (or so) fight in the Pits we actually had to program our way out of a bug which has clearly been prevalent for about a year, according to the online (non-Beamdog sources) we managed to find. An excellent game, but a shite version. Would not buy again.
Bought this on 18/4/2019 at a whim from a sale, and poked at it for 30 minutes. 20 min spent: The game starts up with considerable bugs on all menus and most text. 20-29 min: The crafting system seems like something that'd make intuitive sense to someone who's played Terraria and/or Minecraft (I haven't), but is not instructed well enough to make sense to anyone beyond that. I put crap in boxes and get a club, which results in another dwarf somehow. 30 min: The game is idiotic, doesn't engage me at all, and I regret buying it. Nothing about this has anything to do with Dungeon Keeper, which I'll go and install now.
Quite pretty and interesting, sadly the controls are not exactly responsive enough to carry the reaction requirement. Re-trying short segments of platforming over and over again got too frustrating for me to finish the game, despite being fairly apt at the genre. I would also advise against even trying to play the game without a gamepad.
I'd so like to like this game. It tips over the ancient dogmas of the fantasy genre, amusingly exploiting them for its own purposes. It is pretty, sounds good and has a solid premise. What you find inside is sadly a turd sandwinch. The first thing you'll notice there is no map. Large 3D enviroments, no map. The next thing you'll realize there's no actual "Save" feature. We're back to the Dark Ages with this one. For a game published in 2007, these just amazing oversights. Next you realize that the game is unplayable with a mouse and a keyboard, or at least severely unfun at times. With a gamepad the gameplay sucks as well. I had to switch between controllers just to make it to the end, 'cos different elements are screwed with each controller. Added to this annoyance, roughly half of the time you play this pile of excrement, you'll be dealing with unfinished puzzles and lots of retarded backtracking. I cannot recommend this game to anyone. It sucks.
Legend of Grimrock does everything it purports to do, and it does it well. The developers have really understood what makes the tile-based dungeoncrawl great. Gameplay is intuitive and smooth, and the graphics beautiful; especially the play between torchlight and the surrounding shadows creates a tangibly tense atmosphere. These games don't come along often enough.
Not a lot can be said that hasn't already been brought up: Baldur's Gate is the original crpg, all other games in the genre are compared to it in some way or other. The original version is slightly dated by current standards, but a lot of the issues are fixed with mods easily available online.