
That's not a big deal you say? Then let's say it's WAY better then the movie sequel. I really enjoyed it a lot. It may not be my prefered shooter of all time, but I had a good time and played it through to the end in a short time, which is not always the case. They took the idea of "human" looking programs and took it a step further. Gameplay is smooth, the controls don't have any serious flaws. It's definitly worth a look.

play Indiana Jones and the fate of Atlantis ... it's clearly more evolved, has a better interface, more music and action packed, has deeper humor. But if you want to play TWO great adventure games, play the one named first and Indiana Jones and the last Crusade. Back then, when Sierra ruled the adventure game world, Lucas Arts released some of the best adventure games ever. Crusade is very close to the movie, still offers a lot of it's own ideas. Since I played it after TSOMI, I had quite a hard start, the game didn't guide the player as good. But once I was in, it was really a great experience. And I still hate the developers for not refilling the health bar on the zeppelin or in the castle. It took me so many tries to get through, before I realized that you can avoid every fight in the game. So go get it. If you haven't played it before, it may seem a bit dry at first, but it gets better very soon. Enjoy your trip to Venice and Berlin. And really ... how many people get the chance to take a hit at Adolf? Don't forget to save your game though.

Even when the game came out, the first point critisized by testers was the lack of levels, it only had 14!!! Also they said the cut scenes were bad, that every puppet on a string felt more natural But ... what a game it was. A Doom clone? Well, if we call every 3D shooter a doom clone, then a doom clone it is, but a very good one. The "Jedi" engine was so much more elaborated than IDs engine. It allowed rooms above each other, scripted events, moving walls, crouching, looking up and down, moving lights (remember the staircase with the wandering light), and ... (hardly anyone remembers that): textured 3D models. Sure, the enemies are still sprites, but even in the first level you find the Molding Crow flying in to pick you up. As far as I remember, this was the first time ever we saw a real 3D model in a 3D shooter. Later in the game we also find turrets and Tie Fighters. Luckily at that time the game came out I already had a Pentium 90 PC with enough RAM to play this game, others had to buy additional RAM. I also had the music play over a Terratec Sound Board (my hint: You can still use general MIDI for this game if you start the imuse configuration tool and have any general MIDI device in your system, I reccomend Virtual Midi Synth with HQ Orchestral Soundfont Collector, configure your dosbox configuration file accordingly) But enough of the tecnical geek stuff: I enjoyed every single level of this game. When the demo came out I played it over and over again and learned to play through it without being hit one single time. Not all of the levels are as good, but most are and some are even a lot better. If you don't already own it, this game is a must buy for sure.

MOH-AA really left an impression when I first played it. The intro mission was something I hadn't seen before. After playing the demo I HAD to get the collector's edition of it - and I was far from being disappointed. Just when I started to get bored from shooters, this game wakened my interest again. Playing through it was a time well spent, even if I have to say that I didn't like the expansions as much as I loved the main game. Also it has one of the best soundtrack I have heared in a shooter so far.

First when the game came out, I was very disappointed, like many others. It didn't feel like "The Longest Journey" at all, there didn't seem to be a connection. And I didn't want to see a "fighting system" in an adventure. Also, rumor was, that after this game it would continute in a multiplayer environment, which rather scared me off. But in the end it turned out to be a good game with interesting story telling and even today I would have prefered to see the story and characters of the first part again, I was more connected to them.