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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Discounty

Good game overall, lacks variety

I played the main sStoryline and some of the aftergame content. Version 1.1.0. Game playtime matches the description of 15-20 hours. There are some minor bugs which do not impact the main game: - some quests do not have a description - later in the game your little helper will get stuck from time to time and do nothing - npc walking animation is off - they glide over the ground. especially noticible if they are walking slow - npc will be in multiple places at the same time. you saw that npc walk into the bank. you enter the bank - the npc is not there. you see the owner of the tavern walking outside. you enter the tavern, the npc will be there. The story is okayish - it's not outstanding. The characters are well designed. The music fits the setting. However, what it lacks is variety in gameplay. There are only 2 things: run the shop and do fetch quests. No other minigames - no farming, fishing, mining or exploring. The map is big, but essentially empty interaction wise. Fetch quests are very slow, and you are usually only allowed one quest at the time. Subquests usually require other events to trigger before you can continue down the line. So you end up with a long quest log, but every task just says "this can take a while". The main problem in the game is the slow pacing of the story. It got repetitive really fast: all you do is get up in the morning, go to the shop, refill what you want to sell, handle the daily business, clean up, go home. Decorating the shop or your home does not give any benefits. Some NPC will have some longer dialogue lines and give you hints about upcoming quests. However, the text will start to repeat at some point in time. There are a lot of NPC, but they usually stick to their paths and areas. Which makes the buildings feel empty. Do they visit each other? Maybe. Do you see them talking to each other? Not outside of cutscenes. It doesn't seem like your actions and replies to NPC matter at all. It is one of the games where you are just along for the ride. There are a lot of places hinted in the game that might have further use, but which at least in the main storyline are not followed up on. Update: I finished all aftergame content. There is nothing that makes it worth playing after the main game ends. Even after you finish the last challenge, there is nothing. It's just the same loop you were doing over the course of the main game, minus some interesting story or questlines on the side. It is enough to keep you entertained, but it is nothing outstanding. It is not demanding gameplay and storywise. It is it's own thing and does not try to copy other games. It is no game I want to replay. Therefore, I can only give it an "okay" rating.

4 gamers found this review helpful
Melon Journey: Bittersweet Memories

Needs some polish

Technical: The game feels like a port from the Nintendo Switch. You can't change the sound volume or the language ingame. The language depends on your system settings. It can't be played with the controller alone, as at least in the beginning you need the keyboard for entering your characters names. Otherwise the controller support is fine. Translation: I played part of it in English and the other in German. I felt like the German translation missed a lot of the puns. It wasn't too bad, but it broke the immersion. Story and Gameplay: The gameplay is fine: walking around and interacting with people and objects. It is an exploration game and as this type it works well. The characters are well written and have a defined personality. The NPC dialogues are funny and help immerse you in the world. However, I never had the feeling that the goal that the game wants you to achieve was clear. There is the basic goal to find your friend, but the story feels like it's loosing itself in sidequests. It felt like I'm just watching a story unfold rather than influencing anything. Furthermore, it is pretty streamlined: there is only one option the game wants you to find to progress. Soundtrack: The soundtrack is enjoyable and fits the gamestyle. Graphics: It has the green retro look, which is fitting for the retro style and feel. Overall the game is okay. It has a playtime of about 5h. It was a nice but flawed trip due to the missing menu options and translation.

11 gamers found this review helpful
Tinytopia

entertaining puzzle/builder hybrid

As some others already pointed out: it is more of a puzzle game than a builder. It has elements from a builder, but they are not as prominent as the puzzle content. Gameplay: You get several tutorial levels that introduce you too the mechanics. The levels are not complicated and take between 20 minutes to 1 hour to complete. Your progress is saved if you leave a level, so you can just continue later. In the actual gameplay, you stack buildings so they fuse to the next higher tier building. In some levels this gets really repetitive and boring. Visuals: They are nice and work pretty well with a lower end gaming pc (2GB graphics, 16GB RAM, i5-8th gen) Bugs: there are some minor bugs that can be mostly solved by restarting the game - the move building option got kind of stuck and couldn't be executed, except you clicked on a building first, then on the move button, then again on the item you want to move, restart solves this issue - some fusions are a little buggy, it helps to enable/disable the grid mode, depending on the current status and move the buildings some pixels - sound effects stopped in one level, but came back after a restart

9 gamers found this review helpful