

The game gets boring quickly due to immense repetitiveness. All the mission deployments are the same with just randomized enemy types and rewards. There are only 5-6 boss missions with slightly more content. If you are a completionist and want to unlock all rewards, your gameplay will be to 50% save scumming. Don't do it, becausethe game will be a torture. The only good thing in this game is the audio.

Could be a masterpiece but has some serious fun-killing flaws: - You enter a building - loading screen, you go upstairs - loading screen, you go downstairs - loading screen, you exit the building - loading screen, you go to another location - loading screen... approx. 40% of game time are loading screens. Come on, it's 21st century. Why hasn't the developer fixed this issue since the release??? - No advanced inventory management. In mid/late-game you collect tons of different items and there is no convenient way to manage them. I've never used consumables. I don't even know half of the items in my stash because it's no fun to delve in this junkyard. Especially considering the fact that equippment bonuses don't stack, so you have to rearrange all items when you equip something with a duplicated parameter. - Battles normally end in just a few seconds. Also the resting mechanics copied from Baldur's Gate makes little sense in a video game and is just annoying, just like in BG.

Technical 5/5: My first impression when I started it: WOW! I liked the technical aspects: the clean and convenient UI and amazing performance. The game runs so smoothly I couldn't believe it was built with Unity 3D engine. Tutorial 3/5: Then I started the tutorial and it was god damn lengthy and boring. I bet most of the players who try this game quit during the tutorial. Why don't you guys incorporate tutorial into a campaign, like Frostpunk, Anno, Warcraft, Starcraft and practically every popular game does. Audio 3/5: Second thing I didn't like are soundtracks. Those are too intense and annoying to listen for hours while you have to concentrate on the gameplay. Voice acting is pretty cheap. The actors often lack a proper intonation while reading, like this merchant Rusty Rolph. And all of them have a german accent. LMAO Gameplay 4/5: It was kinda fun to discover all features of the game and I guess this is the only fun factor in this game. I'm pretty sure it will get really boring after you learn all mechanics. Balance 3/5: The game is still unbalanced. On the normal difficulty your settlement cannot be self-sustaining until you research Advanced school and electricity. I was constantly struggling to get enough food... until I got the "Kitchen" research, which multiplies food production by 10! This must be a joke. The major problem in the gameplay is: the game doesn't give you any information about the amount of resources a building produces(unlike all other building simulators). You just can't plan how many buildings you gonna build. Pure trial and error.