....but comes with its own set of problems. Art is not as good as the 2nd game. Interesting emotional story but endings are unsatisfactory. A few moon logic puzzles there, a good amount of pixel hunting, an interesting bleeding system that isn't very well implemented and a whole lot of achievements to collect. Mouse cursor could 'bleed' on the top layer sometimes covering spots to find key items in. Implements an alignment system with different ways to play but sometimes you're sucked into the 'bad' scenario and are locked out of the 'good' and 'neutral' paths because you accidentally clicked on something. This is the better of the 2 Bad Dream titles and one I would recommend.
...diminishes the over all experience. I've supported this developer since the early Bad Dream demos since I love the art style and gameplay and you can see the art style improve over time; in fact the quality of this one is top notch is comparable to the classic big fish hidden object titles. But good lord there is so much backtracking in this game where you see all the parts and items you know you'll eventually be using but you need specific triggers to be able to access specific items. That wouldn't have been a problem if the triggers were in the same room or at the very least at the same location but you'll find triggers from one part of the world map to be able to access items on the opposite side. If Moon Logic and Pixel hunting were the problems from the first game in the series, I'd say the backtracking and triggers is what kills this one. Having said all that, I will continue supporting this developer until they get it right.