

SPOILERS AHEAD! It is what it is - a card game where a random generator has a huge influence on whether you win or lose. There are no RPG elements (adding some points to your skills doesn't count as RPG), little to zero strategy, and there is also some story behind it that you can easily ignore and just focus on playing cards. Thou, it's all about try and error. That being said, the first 1/3-1/2 of the game is interesting and fun, but the other half or so becomes too repetitive, with no surprises, and I had the feeling that the computer is cheating all the time. SPOILER ALERT: The final boss was super boring, easy to kill, and no special strategy was needed to win. PS: I had fun at the beginning, but in the end, I must say that I liked Ancient Enemy more.

First of all, it's a great game. No kidding there. I love the deck building, the fights, the strategic depth required to defeat the final bosses and beyond. However, I do have some frustrations, particularly with losing progress due to factors beyond my control like not getting the right cards, relics, or potions. Feeling powerless and lacking control over the fate of my character is disheartening. It seems like I die far too often. If there were difficulty settings or alternative methods for deck building (rather than relying solely on random card acquisitions with limited card removal options), or even a different approach to saving progress, this game could be truly amazing. The obstacles that impede progress have led me, like many others, to give up. It's a pity because I would have loved to explore more of the game, unlock new cards, characters, and discover different strategies for victory. However, the difficulty and frustration have reached a point where it's no longer enjoyable after investing dozens of hours. As someone who has been playing games for over 30 years, I find this experience quite disappointing. Games, for me, should be a source of fun and relaxation from the challenges of everyday life, rather than adding to the frustration.

I would really like to give this game a full 5-star review because I can sense the tremendous effort put into its graphics, animations, RPG elements, weapons, skills, and dark fantasy world. Most of it is beautifully polished. However, when it comes to the fights, which are the essence of Utruk, I can't. The fights quickly become repetitive, boring, and fail to bring anything new to enhance the game's enjoyment and replayability. You simply want to get through them to reach the final boss, defeat them, and finish the game. There is no significant fight that stands out, except for the first one where everything is new, and the last one where you have to engage your brain a bit, but otherwise, it's a straightforward march through the world map. And that's a real shame. The lack of diversity in missions is noticeable. They all follow the same pattern: go there, kill everyone, and collect items. Oh, there are a few rescue missions in the game, but you can easily skip them if you want. If only there were more varied missions and quests, something that would add depth to the simple story and enhance the adventure, this game would deserve a 5-star rating. PS: I had fun, but I'll never play it again :(

I played a couple of Telltale games before, therefore I thought that I know what's coming. And I was wrong. First of all: it's not a game, it's and interactive movie. With a lot of boring content that you can't just simply skip (otherwise you would probably finish the whole game in an hour or so...). Telltale games are well known that your choices make almost zero impact on the story. Fine. But to have no option to skip some conversations (especially if you try to replay the game) or not being able to skip end titles after finishing even the Chapter 1... Give me a break, it's not like finishing the whole game, it's just the first chapter and you're stealing my lifetime waiting to 'play' more and listening to a boring song? Nothing can bring my lifetime back, guys... think about that. Second: there area characters being hurt or dying in the game even before you've been able to establish emotional connection with them. Therefore you don't really care about their life or death. Third: I never got this idea of having a choices of answers in a game with almost zero inpact on the story or at least the response from other characters. They don't care what you say. You don't care if they live or die. As I said it before: This is not a game, it's an interactive movie, where sometimes you have the chance to use keys Q or E or a mouse to do something, but 95% of the time, you are just watching the game and painfully waiting to be able to play a game.