

I really like the idea of having an action RPG set in space in the style of Fallout 3 or New Vegas. I thoroughly enjoyed exploring the various planets and moons. Whoever designed those locations had an incredible imagination – I just wish there had been more of them, and perhaps even with different gravity! That would have been brilliant. I also liked the slow-motion combat mechanic, but I would definitely have preferred a turn-based option, similar to the Fallout series. The story is good, though it could have been deeper – for example, either more serious or more humorous and sarcastic. The characters could also have had stronger personalities. I didn’t really see the point in having so many companions to choose from when you can only take two with you on missions. I ended up barely using half of them. The game’s length was perfect for my style of play – not too short, but not so long that I lost interest or found it repetitive (although, towards the end, I did start speeding things up a bit). What could be improved are the perks – I found at least half of them uninteresting or not particularly useful for my playthrough. Overall, though, it’s a fun and enjoyable action RPG set in space, with great retro-futuristic visuals. PS: And I hate respawning - pls, don't do that in the future.

Beautiful graphics, a cute companion, and… well, that’s about it. You spend most of the time running towards the right side of the screen—jumping, crawling, and then running some more. I wish there were more puzzles, MUCH more encounters with enemies or allies, or just something to break the monotony and make the game more engaging. It’s clear that a lot of time and effort went into making the game visually stunning and immersive, but if one key role was missing in development, it was the screenwriter or storyteller. And that alone takes away three stars from my review (which I honestly feel bad about). If you looking for some other options: I enjoyed Limbo and Inside far more.

A simple FPS set in the socialist era behind the Iron Curtain, specifically in Czechoslovakia, where everything was either brown or grey. The game is packed with hidden jokes and Easter eggs from that time—little details that can truly be appreciated only by those who remember. I do remember, and I had a great time playing. The only downside for me was the lack of more weapons. I also saw the potential for a deeper background story and more varied missions. But at the end of the day, it’s an action-packed shooter in the style of Duke Nukem or Quake, and in that regard, it does the job perfectly.

I thoroughly enjoyed the journey back to my childhood, playing with virtual LEGO bricks. The game is divided into five stages (with some side quests), and as you progress, you're tasked with building various objects to move forward. However, there are a couple of downsides. Firstly, the camera, which rotates automatically, can be frustrating. It often causes you to miss walkable paths or objects you need to collect. Secondly, the puzzles themselves lack variety. The majority of objects you end up building are bridges. Honestly, it feels a bit repetitive and uninspired. Didn’t the creators have the imagination to design more diverse puzzles to keep the player engaged? I feel like anyone, myself included, could come up with more creative challenges to maintain interest throughout the game. PS: And that pirate tower at the end of the game? It’s got some serious glitches—even when you build it correctly.