"The truth is, you're here because you wanted to feel like something you're not: a hero." -John Konrad, <i>Spec Ops: The Line</i>. That's why people play video games, especially video games about war: to feel like a hero. <i>This War of Mine<i> puts you in a scenario where you like to imagine you'd be a hero. You like to imagine that, when civilisation falls apart and everyone else is stealing and murdering, you'd be the benevolent one who stood fast and did the right thing in the face of chaos. When others become thugs who take advantage of the weak, you'll become a hero who defends the innocent. At least, that's the plan. And it's a good plan until your friends are sick, wounded, and dying, and you've tried everything to get medicine and bandages for them, and the way left that you can possibly keep your friends and yourself alive is to steal from that elderly couple you promised you'd never hurt. Then you realise you're not so different from those people who keep stealing your food and hurting your friends every time you leave the house. <i>This War of Mine</i> does an excellent job of making you draw a line you promise to never cross and then making you desperate enough to cross it. But just like you're no different from the people who broke into your house, stabbed your best friend, and stole the food you were going to use for her dinner. But you're also just like those people who brought you those vegetables to help you out. You helped them back when they needed you, and when you had enough supplies to spare, you donated some to the hospital. Because you're a good person. Or at least, you try to be. All of that was to say that <i>This War of Mine</i> is a masterpiece, and I would have given it a 5/5 if it didn't have a couple of annoying quirks. Instead of having resolution options, there is a slider that goes from 50%-100%. Then there was that weird guy at the hospital who came up to me and said "TEST STORY 1" and made the game feel unfinished.