

I suppose it may be worth it at a steep discount, but while it looks pretty good, the game has lots of non-obvious flaws. Lets be generous and assume that losing the game because you couldn't find any medicine or couldn't find any weapons in the first few floors is intentional. Crafting is very unbalanced. You end up with 5 copies of a particular weapon (which CANNOT be salvaged for parts). Basic ingredients (wood/metal) should be easier to find because you need a lot of them. Every couple of floors you need to repair the elevator. That requires a random part, which is usually something valuable (e.g., wire). If you don't have the part, you can try to fix the elevator anyway with some risk of losing a random part. But if you DO have the part, that's the cost of repairing the stupid elevator. So the game punishes you having crafted or found a useful item. Best crafted weapons require stats which I don't think are achievable. Or if they are, you'd be about 98% through the game by the time you have the level to get these stats. You get phone messages from a couple of NPCs that say "I am waiting for you at floor XX". That'd be a great little event, but when you get to this floor, you get a message "Sorry, I couldn't wait for you/sorry, I missed you". So, basically, it is a giant waste of time that serves no purpose whatsoever. The default ending is pretty bad. I guess you can lookup a password to get a better ending, but I didn't care to do that.
This game has such great potential, so it's a shame that I ultimately can't recommend it (unless you get it at a great discount). Pros: 1. Graphics look nice and there are (potentially) many cool items, weapons and armors. 2. The controls are mostly very intuitive. 3. The levels offer some amount of variety, particularly if you hit the biome levels in the middle. 4. Characters are varied beyond different stats (even if many are sold as DLC add-ons). Cons: 1. The animations of enemies moving and attacking can cause some delays in UI. 2. The reliance on RNG is unacceptable. To give some examples: 3. ITEMS: There is a rechargeable identifier device (or you are carrying unidentified items in your *limited* inventory). There is a rechargeable cooker (or you are looking for rare cooking stations). There is a rechargeable opening helper tool. 4. WEAPONS&ARMOR: Even if you get a cool weapon or armor, there is a good chance that it is the "wrong" type for your race (e.g., many spears are not meant for humans). 5. AMMO: You *will* run out of ammo. Ammo drops will be the wrong type because there are too many of them! Pistol, rifle, flechette, darts, high explosive ammo, shotgun ammo, energy cells, energy backpack, fuel cells, a rocket thing. 6. DURABILITY: Everything has a durability which decreases, through wear and tear or damage. Your ability to repair is very limited. Some monsters will damage your equipment A LOT, with melee or even range acid attacks. What eventually killed any fun I was having with this game: Rogue-like games (FTL) are fun because when you die you have wasted a 1-2 hours and can go again. In this game a full run can be 15+ hours on *easy* (I have gotten as far as Lv 31 out of 40 in 9 hours or so). Random surprises can kill a very long run! The last straw was a randomly spawned spectre on Lv. 24. They are immune to all weapons (except laser) and to all Psi powers (except fire Psi). And if you don't have either? Too bad, 6+ hours run gone.

This game is a little simplistic and might seem awkward at first. However, if you are a fan of turn based games (Jagged Alliance, X-Com) then you are very likely to like this one. It's a little reminiscent of chess rules: units can move in lines or in diagonal and weapons have range and linear restriction. The story is interesting enough, though nothing outstanding - the voice overs are good. Your choice is very simple - if you wish that more X-Com-like games were released, then you definitely want to give this one a try.