this is a lovely game, the grahics are simple but work for the theme. gameplay consists of gathering ore, wood, metal, coins, cloth and mushrooms in order to pay for park upgrades. along the way there are things to fix which also require those items. you can buy a trader hut and from there buy and sell as you please. there are quests, puzzles to do, npcs to talk to and lots of areas to explore. i have finished the game at 8 hrs, most of it just tootling around looking for the last 2% item to fix which i cant find. lol i had skills maxed around 4 hrs. so its a short game. im hoping the devs will add more content. there is. a nice sound track, very mild and appropriate. you can decorate, in fact decorating is mandatory to advancement. some cons are blind spots, lack of detail of what you are expected to do next, some game crashes. the keyboard layout is awkward with no mouse input. you steer by wasd and i remapped use a different key as it all was too clumpled for easy access. decorating was constrained by tight areas to build on. its just cute, children will love it. you can ride a hot air balloon, ride a tram, swim and generally idle away an afternoon
its a little snack of a game, perhaps 20mins of gameplay but it is packed with original art, captivating and somewhat humorous story. puzzles are simplistic. the little sounds throughout are fun. overall the art style and dark humor made the game very enjoyable.
its a good game, if you get it on sale like i did its worth the couple hours of gameplay. I didnt have any of the problems others had with the mouse icon and finding things, but then again i cheated and put the light setting all the way up after getting lost in the cave lol. that part is very creepy indeed. there were some nonintuitive actions like an area that needed to be interacted with but had no mouse indicator. i stumbled on it as i couldnt understand why pathing took me to this area with nothing to do. i found it immersive. the sounds of the wind howling, the whispered snatches of voices all good stuff. my only complaint was the very abrupt end. it would have been better if they named this edition 'prologue' in order to let you know it was unfinished.
This game is along the lines of the hidden object genre, without the HO puzzles. Its pure point and click adventure with puzzles to solve. the puzzles have been seen before in HO games, lots of sorting, matching, find this to do that kind of thing. There is no fast travel unless I missed it but the game keeps the backtracking to minimal. Most puzzles are logical, there is no skip function which was alarming on the more tedious sorting ones but I made it. The games high point is the art, its gorgeously hand painted with complex patterns, the theme is dark and dank. Its worth the price just for the art. The story is very well done and written and I was intrigued. Total time to play was 6 hrs for me. Cons are at times it was very hard to see the direction arrows or dropped items due to the dark complexity of the art. Also, they employed a side scroll that activated when your mouse moved to the edge, lengthening the screen. This was fiddly and janky and slightly annoying. The game is big on choices with alternate endings based on those decisions. At times the path was not clear and outcomes surprising. I only made one unapologetic decision and got an ending i really think was undeserved but that is the game. I dont think I will replay it to see what would happen if i went another way. Enjoyed it, found it very fresh and interesting.
Its a nice looking game, atmospheric, with nonintrusive music and voice acting. The graphics serve, though a bit basic. Premise starts off really creepy then with time becomes more of a puzzle game than horror, which was ok by me. There are plenty of jump scares, creepy sounds, objects moving on their own, pitfalls and tapes to find along with correspondence which drives the plot along. There is basic crafting which I found pleasurable. The horror theme is cliche, scary decrepit asylum weve seen before many times. Game does wear on you as you enter a room and cant get out until you solve the puzzle, and with saves only at certain places that can mean you lose alot of progress if you need or want to quit. I dont understand why devs insist on checkpoint saves, to me it tells me the devs have made the decision that they think their game is more important than their players being called away from their precious game for real life issues such as children, family, jobs, etc. took a star off for that inconvenience. too many times i wanted to quit but had to work out several puzzle rooms to get to the next save point. screw that. its fun enough, dont expect it to be super scary but as an exploration, puzzle game along the lines of Portal with a horror theme it was ok. get it on sale.
i tried, i really tried. it looks great and i loved the animation scenes, the voice acting, the whole laura croft feel of the game. but there was several mechanics that made me give up. like how all movement froze for each of the characters sometimes long winded and repeated quips. you couldnt scan for any other hotspots look at your inventory, nothing but listen for the umpteenth time. you can skip sometimes by pressing mouse click, but not all the time. then the areas, so prettily painted but there were no flavor text for exploration. it was just move to a scene, see the 3 or 4 hotspots, know that they were needed for the puzzle. solve. move to the next scene. now for the really infuriating stuff, like how hotspots wouldnt activate until you walked up to them, touched them, then use your item. forget using your item on the hotspot directly, you had to first do some rigmarole to enable it to work. or sometimes hotspots would appear until your character was in just the right place. i quit during a QTE event that restarted if you missed one click, and it was very long. the mouse was almost invisible so it was hard to see where to place it. no way to skip, no saving at the point of failure. just restart. i have hundreds of unplayed games. made in 2015 it played like a 1990s game. i dont got time for this. uninstalled.
i got for free on another site but wanted to give my take on the game. Its a short game, there are some daily tasks to do, farming, gathering water, food, feeding animals, preparing for winter, reading mail, eating. most tasks take a long time so you can only do a few each day before the darkness falls and you sleep. there are collectibles to find as well. your char moves super slow as she is very aged. I enjoyed all of the above, the simplistic art style, the tasks. atmosphere is very good. then the game took over and did some abrupt actions to drive home the story and you realized that it all didnt matter, the game was going to do what the game wanted. its what the devs wanted to impart. i found it annoying. to invest in all that slow motion actions to raise your herds, thinking that you were doing what youre supposed to do only to have the devs hit you with a ban hammer. i felt like it was a waste of my gaming time in the end. i read forums on the game and there is replayability in doing different actions, trying to get all the collectibles etc. but i didnt want to waste any more time on it. 4 and 5 stars for atmosphere, story and novelty. 2 stars for game annoyances and disapppointment
i read the reviews and knew what i was getting into when i bought this for a buck fiddy on deep sale. its a gimmick game built around a certain mechanism like flying or swimming or scuba diving that you see everywhere nowadays. thought it would be a short game to pleasantly waste time. it is pretty, in a mimimal graphic kind of way. the only graphics i saw were grass and petal leaves and some landscaping objects. the music is pretty bad, the score, not the flower plinks you get as you collect the flowers which i enjoyed. i ended up muting the music most of the way as it gets sooooo overly dramatic and loud its off putting. gameplay is minimal, you swoop and collect flowers which give off a musical note, each area has to be completed to go onto the next, with sub areas that 'bloom' once you gain all the flowers. controls are as others say weird. i was doing good but all the seesawing and arbitrarily swinging around camera views made me sick and frankly annoyed rather than calmed. controls allowed you to turn off mouse movement and steering but then it was dead in the water so i dont understand what that was for, perhaps joystick? who knows. i can see it being enjoyable for those without motion sickness or those who can overcome the fly controls. in the end i found it more irritating than pleasure and quit.
who makes a game nowadays with no option to tweak fov slider, head bob and other simple fixes to accommodate game induced nausea. apparently these devs do. couldnt even get past the intro section when my characters head bobbed like it was in an earthquake even tho she was only walking out of her car. slowly. blurg. why do devs think head bob is a thing anyways, our point of view when walking doesnt sway and bob and dip like that, well it does but our brains compensate for the movement. anyway, gonna get a refund on this hot mess. btw, really loved the anti abortion blurp at the beginning of game which pretty much told me all i needed to know about the devs
Just finished watching the credits and listening to the end song by Etta James, a bluesy number that perfectly suits this immersive game. 7.5 hrs of gameplay and most of it was pretty darn good adventuring, looking for clues, rappelling, hiking thru woods, trying to avoid bears and feeling out of control as the plot went for a wild juke off the beaten path. the good: immersive, minimalistic music score so you can hear the wind, creaks and rustle of the forest or the howling of wind in dank dark tunnels. Graphics simplistic. the story. what a wild ride. i had so many theories and guesses it was a hoot. lots of autosaves and you could also force a save at any time if you needed to step away. the bad: it wouldnt start. nothing worked. finally i followed the indepth guide in the customer service thread for the game and after updating directx and restarted it worked perfectly. the storyline is forced, you dont have much leeway to change things. I havent gone online to see if any dialogue choices affected the ending yet. i hope so. would like to replay it and go another way. the game starts off pretty weird and emo, i hate games that are full the 'struggle' to deal with dire life issues and thought id have to give the game a pass, then it finished and began the game proper. sometimes hotspots wouldnt show up after triggering events, so you had to go back and circle round till they did so you could advance the storyline. biggest disappointment was the cameral roll and not being able to look at your pictures or go back over all the notes you picked up along the way. oh, you could see your photos but only if you gave them your email and let them send you a link. that marketing and data grab was really subpar and left a bitter taste in my mouth. i skipped it. so get it on sale as its a short game but i found it very enjoyable.