
Based on the novel "Rainbow Six" by Tom Clancy, Red Storm reinvents the books in way that is not only more entertaining(arguably) but also gives a better and unique perspective on the novel itself. Some bits and pieces were added in for extra flare and to give the game a longer life. But at the end of all this you have a really well done game. Tactically rich and full of replay value, tagged along with meticulous and methodical strategy, this game is #1 when it comes to the FPS genre. While not boasting with graphic fidelity or boundary pushing polygonal design, the simplicity of this games look doesn't matter too much when you have gameplay with more depth and complexity than modern shooters. I've played many games in the Battlefield and Call of Duty series, but after maybe 2 to 3 hours the monotonous of both these series shine through. Bland, uninteresting, and often the same copy/paste action. Rainbow Six(1998) actually provides a unique challenge and offers more strategy to the player, you can create an action plan before each mission, create rally points or points for command and engagement, etc. The game also focuses heavily on real world scenarios that take clear thinking before playing. This is not a game where you go in guns hot and have reckless misfortune, time matters and careful execution is key. One slight mistake can lead to a bomb exploding, a hostage dying, or the VIP of the mission escaping. Suppressors and equipment DO matter. You don't know how many FPS games these days provide the player with grade A equipment, but it doesn't truly matter if you have the gun skill of a pro. Here, all you really need is patience and brain power to carry out the mission. 20 years strong, this game still holds true to being one of the best games ever made. A game deserving of a remaster, but has been long forgotten by players. I'm only 22 as i write this, i've played all versions. But the PC is the best. All missions and better UI. Definitely a most own game. :)

Turok was one of the few pioneers of Console FPS. Adapted from the comics, it was clear this franchise would become more than Turok: Son of Stone. Dinosaur Hunter introduced a unique controller scheme unlike any other, and it's because of those controls I couldn't play FPS on N64 the same way unless it was with the Yellow Arrows and the analog stick to look around. Visually stunning and interesting story, linear levels that weren't boring. Memorable weapons and enemies. It's a classic. There is however some changes they made to this remaster which I need to address, and they aren't huge problems but still something I noticed: Large boss sizes were reduced. It's a bit sad to see the Laser T-Rex so small compared to his massive stature in the original. Map/Level designs from the original were changed in small ways. I'm a pretty hardcore turok fan, and I saw quite a bunch of noticeable level changes. Enemy AI's are bit dumber and they don't do much damage, and Turok can easily kill many of the enemies. I'm positive they also changed the difficulty on enemies as well the health. The distance Fog/FOV seems altered a bit as well. I'm not sure why these changes were made, they don't necessary or anything, possibly why they did this was to reduce how large the game was? I'm not sure. As far as the price goes, $14-15 seems more reasonable to me. Maybe even $10. The original PC release on Amazon(which isn't compatible or working properly on current windows formats, mind you) goes for $30+ only simply due to it's novelty purposes. The N64 version is 70-80%($3-6) less than the remaster price tag. All in all, this game is definitely worth buying. It's a classic masterpiece I played over and over.. anyone who was a hardcore turok fan will know this: RLMNDNTCHT