A Great RPG Adventure (not a roguelike)
Note: This review is for 1.10b, please note that some reviews are for older builds, and lots of things have been addressed since launch.
On to the main review!
One thing first: Vambrace is a party-based adventure RPG, not a roguelike. While it borrows the side-scrolling dungeons similar to Darkest Dungeon, the flow of the game is that of a linear RPG. There is permadeath for your companions, but not for your main character. If you wipe in a dungeon, you lose your companions and their equipment, but you don't have to start completely over from scratch.
The story is fairly straighforward, but the writing and wolrd-building are solid. For those interested, there are dozens of lore pages throughout the city. Additionally, Lyric can make a few decisions in the course of the game that lead to different outcomes and 3 endings.
The game is separated into chapters, most of which have you exploring the frozen city. You choose 3 companions to take along from 10 classes, 2 from each of 5 races. Each class has a specialty, be it defense, healing, ranged attacks, or dungeon-navigating abilities. Part of the fun of the game for me was experimenting with various party compositions to see what works best. Relics allow you to further customize your team.
Combat is turn-based. Each character can use an ability or defend. Some abilities build energy, and some cost it. Positioning in the line is important for targeting; you need a mix of melee and ranged characters. It's pretty basic, but I found it a lot of fun. Dungeons also have events that might help or hinder your party. Most of these let you opt out or take a chance for a reward, though there are a few that force you to choose something with no way of knowing the right answer. I never found these annoying, but it might bug some players.
Overall, I had a great time with Vambrace. If you approach it as a classic turn-based RPG, I think you'll enjoy what it has to offer.
29 gamers found this review helpful