As a Wing Commander / X-Wing / Tie - Fighter etc. fan in my youth, I thought "Ohh a roguelike in space, super cool". first of all the graphics are gorgeous and the sound is great (the voice-overs are a little bit lacking, but still good) Firstly, the ground principle of this game is a 1:1 copy of FTL, it's an unapologetic copy of the same stuff. Jump from sector to sector, even the map looks the same. Sadly the gameplay loop is not that great, it plays like Freelancer, so it's more a shooter than a space sim, you point the mouse in the direction the ship turns and the rest ist WASD + shift for afterburner. The dogfights are ok, nothing special with maneuvers of such stuff. The grind is kind of horrible and seems artificial long, you have to be lucky to get fuel, if not -> damage and maybe dead. no nanobots -> no repair -> dead. There are skills for your pilot and ship, and some are just to drag the hours of gameplay, like "get more credits", credits are the main resource so buy upgrades, so it's a must to grind this skill. The combat is ok, the story mediocre. The story doesn't have gameplay moments in which it unfolds, just after a jump you get visions/flashbacks. What REALLY turned me off is the gathering of resources, nanobots and mining every level and of course after every death. It's very boring and tedious. This feels like a 5 hours game dragged to 30h by roguelike elements, but the gameplay doesn't really hold up. After now ~7h I'm bored. I guess I will download a trainer/cheat and get the grind skills, maybe a new ship and see how it goes. A little bit disappointed, 2,5/5. Only get this if you are super into rogue-like and grinding. PS: if you don't want to spend so much time grinding, the trainer makes life easier and in my opinion the game better.