It's extremely ambitious and I really like it. While it's clear Obsidian had next to no idea how to make a stealth game or a competent shooter, witnessing the choice and consequence system is worth the price of admission. I finished it 6 or 7 times and have no desire to replay it anytime soon. Still, I believe in voting with your wallet and preservation of art deserves support.
I ussually don't bother writing reviews since I don't consider my opinion that interesting for general public. However, at the end of the game the creator/s request/s them, so here we are. First game is a very simple concept executed fairly well, particularly for the first time developer. However, get used to game forcing you to restart a day because a bug spawned the protagonist as dead or you can't shoot. On my final run the game ability to change weapons broke around the mid point of the campaign and restarting the day wouldn't fix it so I completed the game using one weapon only. Second game is significantly easier and I didn't experience as many bugs. There is also more gameplay gimmicks. It's good but short. The first 2 games together took me exactly 33 minutes to complete and while I enjoyed all of those 33minutes, I started to worry about value to price ratio. Union City I was the least excited about. I didn't play it when it was a free flash game and gameplay didn't look all that exciting. I wasn't a fan of the change of the protagonist. However, I found the loop of exploration, fighting zombies and quests to be very compelling. RPG elements, while they don't impact the game that much, technically give an opportunity to provide some replayability. I feel like the final hour of 3 it took me to complete the game was overstaying it's welcome a bit, but if you were to spread the playthrough on 2 sessions, I don't think it would be that much of an issue. This final chapter definitely makes the package worth it's price and I'm happy to support the artist anyway.