

A mix of 1st person collect-a-thon and detective visual novel. Completionists will have a field day with this one. Uncovering the plot in the final trial is fun and rewarding after running around for about six hours. I should have used fast-travel a lot more I guess. The character's movement could be more agile though, more control while in the air would go a long way. IIRC there were only two, switch-style, puzzles I enjoyed. The rest were all image-match-up style, very easy and samey. Seen one, seen am all. I turned the music down since it did nothing for me. Samey, easy listening pop stuff. YMMV. For a game based around dialogue I would have expected exceptional care when it comes to the texts. Yet there were a few typos. And in all places (10?) that should have said "its" it instead says "it's". Leaves a sour taste, since the writing itself is good. I especially enjoyed the judge's ramblings. The backstory, as conveyed through dialogue and item descriptions, is interesting. Alien gods and demons traveling through space always fascinate me. And there's a lot of waxing philosophical. Take it or leave it, it's optional reading. I sure wish you would have let me fly that car after everything was said and done. Maybe in the next game?

This version lags and the movement feels wrong. The other version "Shadow Warrior Complete", which is free on GOG, runs perfectly fine. Use BuildGDX to run it in widescreen with better graphics and modern controls out of the box. Do not waste your money on Classic Redux' shameful display.

Graphically and sound-wise this is a competent title sporting a mature, religious theme. Here's the big BUT: The English translation is an utter mess. Considering there's a person credited for proof reading, and the fact that many of those errors would have been caught by spell checking software, I can't understand how it came to be released in this state. You can't go for five minutes without noticing spelling, formatting, punctuation or grammar mistakes. I am not a native speaker, but those things completely break the flow of the game for me. If you guys want to add a German translation, I'd be happy to help.

Competent and colourful visuals. Tolerable music and good voice acting. Non-stop failed attempts at humour. Trash dialogues. I wish I could return to an age at which I'd be able to find this funny. My rolled-eyes count is twenty times higher than the number of times my nostrils emitted a slightly accelerated breath. Which was twice. I got this for 5€ and feel bad for wasting two hours on it. Item descriptions more often than not tell you exactly where to use stuff. Piles of boxed randomly close off or open paths. On screen messages or character lines tell you about those changes. Oof. Not going to muscle through this. Sorry :-/
While it is enjoyable with its' decent music, pleasant visual style and increasingly engaging story, towards the end it feels like a slap in the face. It ends with at a twist, just as it gets interesting. At a cliffhanger. When the credits rolled, I felt cheated.