

Most of the game is great, until you run into the fencers who as part of their move set change the direction of your camera as part of their dash. The direction the camera is facing changes the direction of your attacks and the direction of your dodges. I have never played a game where there was no way to keep the enemy from manipulating your camera. I beat the game and the main villain is 100% the camera.

I got into chapter 3 of them game doing all of the side content and such, but either I built a great team or even on hard the game was just easy and repetitive. The strategy I built just kept working through the whole game and I just got bored. Higher difficulty is just more enemy health which... seems like it would just make it worse. Didn't finish.

I've never played a game that hid how you have to do every action like a state secret. Nothing is obvious or designed intuitively and the combat feels boring and uniformed. 2 abilities one that attacks a target and another that does 6 true damage to one target. How much is a normal attack for? Couldn't tell you. Is it better than true damage, no clue because I have no idea what true damage is or what it does opposed to normal attack damage. These are not complex concepts and could be handled by telling you what any of those things are at any point other than finding optional scattered codex pages throughout the world.


A good game with an interesting story