The game starts strong, and I really liked the artwork at first. The drawings are funny and the world seemed fun. But... I'm glad I got the game for free because the asked price (28$CAN) is way too high for what it is. If you've played Sid Meier's Pirates, you'll see that King of Seas has taken a lot of game mechanics from it, but it doesn't work. There's no in-game help to help you understand stuff you might have missed by skipping a dialog, different damages types aren't explained. For example, each ship's part has 3 values but i've never understood what each did. Combats are not fun: aiming is really difficult and some fights will drag for a long time, And the rewards weren't good when you sink a ship. Overall, it's fun for a couple hours but it quickly loses its charm.
Hear me out: I LOVED this game when I first played it on my OG Xbox. It's a good tactical shooter that elevated itself from other titles with the depht of strategy. Now, as for this version... I could not play it past the tutorial. What I hated the most were the controls. You have to memorize lots of keys to do a specific action, and you can't rebind the keys in game. Wich made me look for controller support, because I played the game with one on my old xbox. Well, there's none available, of course. If you can look past the control issues, then I guess you'll have fun! As for me, playing this game today was too much trouble for what it might be worth.
It's the kind of game where you have to heal every 10 seconds BUT every healing item is expensive and rarely found in the world. You have two health bars: one for hacking and one for your character. When you lose a hacking minigame, you don't just lose ''focus'' (hacking HP), you're also losing 50 ''real'' hp, wich screws you without mercy. It's like a double punishment, from wich it's hard to recover because you probably don't have what it takes to heal from. My experience was dying over and over and starting quests again and again because I couldn't hack a freakin turret. I don't have anything to say against the art, the storyline I saw or the music tho, it's good enough for a game I bought in sale for 2$.
Good story, but you have to play season 1 and season 2 reasonably close to each other or, like me, you might forget details. Don't get your hopes too high tho. Season two is almost a walking simulator. Some puzzle might take you some more time to resolve, but most of the time you'll be told what to do if you can read the hints in the dialogue. Very good atmosphere! These chills could be compared to the ones i would have if i'd spend a night in an insane asylum located next to an old cemetary on a rainy, stormy night.
Pros: - good voice acting, - Superb visuals, - interresting world to explore and learn about Cons: - clunky controls. It wasn't too bad playing with an Xbox controller, tho. - Puzzles are really too simple. Maybe I'm used to more difficult puzzles with my library of point-and-click games, but these puzzle are for kids. Sometimes, there are mini-games to perform actions, but I wouldn't call them puzzles. - It took me 2 hours and half to complete the story, and this is with some running around time. It's so short it's not worth the 17$CAN it's sold for. Get it on sale.
So, if you're looking for a game based on Lovecraft's Mythology, that's a good game for you. The story and atmosphere is great, but i'm not even sure i'll finish the game because the combat mechanic isn't good, and the AI isn't consistent. For example, sometimes, when peeking around a corner, a close ennemy won't spot you, but a far one will. Sneaking mechanic isn't explained very well, and it doesn't seems like there's a difference between crouching and sneaking, even tho they're two different ways of going around. Ennemy can't shoot for sh t: just get close and move around them while swinging your crowbar, and it's almost a guaranteed kill without taking damage. It's an ok game.
So, Kona isn't a survival game: don't expect anything more than a basic conflict with a few wolves and getting cold if you wander too far from a house or fireplace. The combat mechanic isn't really good: it's summarized by aiming a gun and shooting at wolves that lunges at you and missing you by a full meter every time. In short, they are not a danger at all. Kona is more a 3D point-and-click, similar to Firewatch but in Northern Quebec. Overall, it has good graphics, gameplay, lighting and ambiance. It's fun to ride the snowmobile around the village. Also, it's the first game i've played that is set in Northen QC, so props to the devs to try something new. Cons: it's a bit short, and the ending isn't satisfying. Once completed and the mistery resolved, there's no real replay value, except if you're an achievement chaser. I played the original french version, and it has good narration by a reputable actor. Not sure for the english version, tho. OVERALL: Good detective game, i'd recommend.
It will get you hooked for a few hours. There's a good writting behind it and the puzzles are not made like in games like Syberia where you have to test everything and scrub your mouse over every little thing to see if you didn't forgot to pick a small object up. Nah, the Distraint puzzles are simples, for the most part. It's a fun indie game to play.